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A jam submission

TorchureView game page

A short exploration game; upon your death light the way for subsequent explorers
Submitted by footnotesforthefuture (@FootnotesFuture), Paulby, NonStopping, Toolham — 12 hours, 11 minutes before the deadline
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Torchure's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#334.4004.400
Creativity#344.1734.173
Topic#354.1824.182
WOWIE!#363.9183.918
Sound#413.9093.909
Fun#2063.5093.509
Simplicity#2423.8453.845

Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Paul Daulby, Alex Hetherington, Jed Warwick, Thomas Watkins

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Comments

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page
Submitted(+3)

Wow, very intense and I played way longer than I actually should have :-) It really triggers the “one more time” reflex. I also suggest some creative way to establish shortcuts, as checkpoints would not fit the story, but something like this would be great. I assume it would make the game even more addicting.

Submitted

Love the art style and the idea, very cool! I must say though, I got frustrated dying so much and needing to go a long way to get back to where I was that I didn't manage to finish the game. Perhaps there could be shortcuts or something that aren't immediately obvious, so later runs can be faster? the sprint helps somewhat with this, but I don't think its sufficient. Also, there could be a bit more variety in the type of obstacles if this were made into a full game.

Developer

Shortcuts that are always available, but only revealed by light would be sick. Will definitely be something we try if we revisit this.

Submitted(+1)

That name generation stuff was icing on the cake! Very well made game and I liked the idea of people trying one after the other to get the crystal skull. Also good job by including sprint feature as well, I may be a bit old school style in such game but if this game had a save or checkpoint at someplace it'd be better for players like me, but I understand the devs must have decided this set of rules for the jam purpose. Real fun to play, good luck for the jam! :)

Submitted

The game is great! The art is amazing and the atmospere is just perfect. I really liked it. And the way you introduce new characters after the prevous one died is very clever. I think, that maybe you should make the enviroment a bit darker, because most of the hazard are visible from too far away, but that maybe subjective)

Overall, great game, certainly one of the best I played during this jam.

P.S. Nice concept of having player's corpses to light the way. We used the same concept for our game, too. It is interesting that two games sharing the same concept can end up feeling completely different.

Developer(+2)

For a post jam version I think we would definitely add a brightness slider as we've definitely seen some people have the opposite problem of it being too dark. It's the kind of quality of life thing that being a jam means we missed. Glad you still enjoyed though :)

Submitted(+2)

Oh my god. I finally finished it.

It took a lot of tries, but I did it.

At first I was kind of bored. But the more I played the more I wanted to finish it.

It's a nice detail that zones that before were completely dark, now had the dead bodies of your previous tries, with their lantern, as a "bookmark" of the past traps.

Nice use of the topic.

Good job!

Submitted

Amazing work, everything's great. Only minor thing is the mouse sensibility a bit high, I kept doing U turn without realizing it, but other than that it's a tremendous game.

Developer

I assume you're done with the game but if anyone else sees this, you can lower mouse sensitivity on the pause menu!


Thanks for playing :)

Submitted(+1)

You guys clearly had a lof of fun coming up with names and epitaphs, I'd be angry every time I died if they weren't so damn funny.

I really love this! It is frustrating to walk around an arrow trap only to fall in a hole full of spikes, but the fact the torchs remain to light the way really makes this game! Sometimes you gotta die in the dark so next time is easier to find the way. I also love walking by a corpse of an explorer I killed with my own stupidity and say "look at this loser".

Also, the aesthetic is super good.

Submitted

It's definitely worthy of it's title haha! Seriously though, I loved the look and feel of the game. Was getting a bit annoyed towards the end with how many traps I kept finding, but otherwise enjoyed it! Well done!

Submitted(+1)

Great game! I loved how light was one of the main mechanics of the game and it really helped make the failures still feel like progress, so good use of the theme there. The different names and death descriptions were also very nice, helped add variety to the gameplay - although having to walk all the way back from the beginning did get a bit repetitive, especially when falling into the same trap twice :( The graphics were great though, really fit the aesthetic of a forgotten temple with the hidden artefact inside and the sound was nice too, especially the gentle fire crackling - very relaxing for a game about dying over and over. This was a really enjoyable game overall, and one of the better uses of the theme, so great work on it!

Submitted

Everything is great !
 but at a certain point, there's too many traps and avoiding them over and over becomes boring.

Submitted

Interseting take on the theme our past failures light up our way kinda poetic :D Also i must say that great use of sound effects.The art and the models are amazing. My only complaint is there are too many traps :/ Other than that small issue i think you guys made an amazing game bravo :D

Note : I would be happy if you could check out my game as well :d

Submitted (2 edits)

Nice 3d art. I would have liked some music.The text stories between the deaths were hilarious XD. The title is well chosen. Check out my game as well ;)

Submitted(+1)

Yall just got all 5 stars from me, mostly. The game plays amazing and is ultra-fun despite the zillion traps that are scattered everywhere.  It also has a really creative aspect that fits the topic perfectly. Massive respect for the devs. The sounds are great and the graphics were ok. They gave me an old days vibe. Well done! Don't stop the project here, keep it up, I'm sure everyone would love it.

Submitted

This was an interesting game although THERE WERE SO MANY TRAPS also if you dropped the crystal skull in the spike pits you have to restart. 

Developer

you can pick up the skull from the spike pits, its got a very high pick up box.

that said, if its completely in the center, you have to run in, pick it up, and move it closer to the edge before dying... which we definitely should have improved in hindsight 

Submitted(+1)

Really cool game, art looks great and the concept fits the theme well in a really interesting way, nice job

Submitted

I played it for a bit, and became frustrated, I think it goes well with the topic though. Looks like a polished game with nice atmosphere and tone.

Submitted

That was actually awesome. Perfect fit for the theme. 

Submitted(+2)

Wow nice, do I see a winner here? :D

Submitted(+1)

Cool idea and use of the theme! I definitely found myself getting frustrated near the end and gave up at the skybridge with the two swinging axes, maybe could have used some checkpoints -- like a door that you can open from the other side, to keep the theme. Still really well done, loved the sound effects and the cheeky name generation / death messages :)

Submitted

Ok this was amazing! love it

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page