You can actually transform dreamlo into https. Just contribute $5 or more (if im right) and contact the author of dreamlo.
ablaszkiewicz
Creator of
Recent community posts
Really nice entry for a gamejam. What I loved:
1) actually awesome menu screen - people might think that it doesn't necessarily need to be polished but hey, cmon, this is the very first thing player sees when he launches your game. You want his attention don't you?
2) endless style - I love this kind of games for a jam as you can score higher and higher every attempt.
3) utilization of an artset - well used assets. Everything looks just like it was supposed to be there
4) UI - I totally loved it. Simple but charming.
I have had so much fun on this title. It is this mechanic which made it so satisfying to play. Congrats on having such idea. It is just perfect utilisation of the given artset. I've been watching those sprites and was thinking "who the f would use this laying creature sprite" - and there we go!
I have noticed that clouds are distributed on layers in a way which creates an illusion of a 3D world. Perfect job.
Basically the game idea is simple and controls are easy which combined let user get the whole mechanic in like 10 seconds. It is really cool as some games really lack this feature and even after few minutes spent I am still not entirely sure what to do.
Thanks for this opinion. I am glad that you have noticed all of these details.
There are 3 zones. Each of them contain 4 rooms. 0-3 easy rooms, 4-6 medium rooms, 7+ hard rooms
I do have a control over the leaderboard and have seen those offensive names but I guess it is how it is. I wouldn't like to offend anyone by deleting his score.
Liked:
1) basically movement feels nice
2) sound effects - just had fun listening to them
3) an idea to convert those assets to such beautifull world
Didn't like:
1) this camera rotation game me a headache (I'm not kidding)
2) some performance issues even tho I'd describe my machine quite fast (running ryzen 5 3600, 8 gigs and 1050)
Honestly - one of the best games I have played on this jam. Maybe it is just my opinion but rythm games have this spirit which other games don't. Big cograts on making this. Making main character and hearts animate to the beat was just an excellent idea. Only thing I would change/add would be to
1) let user know that he has hit the right note - small, little text like nice/cool would be just perfect
2) make impact stronger - upon hitting the right note I would add some screenshake or temporarly distort a lens or just scale camera - just to achieve this boom effect. Overall I have really enjoyed playing this game - thank you for developping it. Keep it up
The whole points is that site I am using accepts 2 ints and 1 string as a score parameters. Max I can send is: Username scored 10 points in 10 seconds and is awesome. That is why I can't implement record system. I am not sure if I will have enough time to work on any kind of encryption as I do have private life and full-time job and I am lacking in time.
I have just implemented one mechanism which prevents using the simplest cheat engine trick. Even if you edit your in-game score and die with for example 999 points, the script will recalculate it and send updated value to the database.
Why is converting to bytes and then encrypting safer if we are talking about a situation where hackers see my code. It seems like there's just no way to overcome this. Once someone sees my code, there is no safe way. Correct me if im wrong.