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adelcore

14
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A member registered Nov 05, 2023 · View creator page →

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I'm sorry I hate platform games because I'm not good at them.  What I did see of it is a good start and would only suggest eliminating the walk function because you basically end up pushing shift all the time.

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I'm sorry I hate platform games because I'm not good at them.  What I did see of it is a good start and I think with some more time would be a great game. This game begs for coins or enemies to make it more interesting.  The player is a little slippery so sliding off a landed platform is frustrating.  Also the camera lags enough that it's noticeable. A LateUpdate or FixedUpdate on your camera controller might fix this. 

The gecko is my favorite! My main suggestion would be to trim the radius on some of your sounds, like the gecko actually took me awhile to find because I heard it almost at the start of the maze when it's actually up by the temple. I like that you had me checking everywhere for little things. The dialog pieces are great and you have some cool features. Great start!

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This is fun even for someone who hates platform games. The movements all respond as they should without being overly slippery or jumping oddly, really good job there. I only had a slight issue going up and down ramps/stairs, it seems you have to jump through them? I would have liked to have had some enemies besides the traps but that is for another time.

My only comment is I would have liked to see a resolution to the game. I know time was an issue here but maybe get that 4th level in at some point for your own feeling of completion.

I'm not good at platformers so I can see the start of a good game but I unfortunately I personally didn't get far. I really like the idea of the grapple but It seems a little clunky the way it is right now with the mouse control. This may do better with a key bind.

I hate zombies...dead things should stay dead. Future options could contain different weapons to use. Otherwise a short mostly satisfying game. I will echo the 3D sound suggestion though.

On the fourth try through the game froze on me. Maybe due to clicking through too fast but not sure? With some visuals this would be a great educational game.

I like the scrolling text with the story but it possibly scrolls a little to fast for people who don't read well? I'm thinking maybe slow it down or potentially add a voice over? Accessibility is what I'm thinking. Good job with it otherwise.

The checkpoint system is great and I feel is a must. I ended up not completing the game because I got frustrated because my player would seem to tip over and rotate. As mentioned the camera angle seems off as well. All could be fixed with more time.

Really neat little questing game!  The only fix I would make is as the player is idle there are still steps playing.

I like the idea of a maze. The controls are a bit slow but manageable enough to evade the minotaur. I love the cover art!

I somehow got outside the maze but found an interesting little tomb out in the sand. No way back in though.

Great game! With the map and a little luck I got through the tower. There needs to be a little guidance where the walls are in there to make it feel less like you are completely blind. I don't know how this would be accomplished without showing the entire map though. Maybe some kind of a fixed light on the player? I like the boss fight and love the storyline. I only discovered about half the coins though probably due to skipping the enemies in the tower.