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A jam submission

Ancient Sword of the DeadView game page

First person mele zombie survival
Submitted by EvilKermitt — 36 minutes, 40 seconds before the deadline
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Ancient Sword of the Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#53.5173.625
Environment: Art, level and enemy design, placement and pacing of challenges.#93.4563.563
Originality: Your game presents very fully original concept.#113.0923.188
Gameplay: The game is fun to play and engaging.#112.9713.063
Overall#113.0773.172
Determination: You clearly challenged yourself. Not an easy game to make.#113.3953.500
Theme: The game creatively uses the Jam’s Theme.#123.3353.438
Personality/Narrative: Characters, dialogue, plot, and other story elements.#122.4862.563
Emotion / Mood: The game has an emotional impact.#132.3652.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Ancient Jungle Temple Demo (Environment)
3PupperStudios (UnityAS)

Free magic swords (Sword prefab)
Hovl Studio (UnityAS)

Mixkit (Sword sound effect)
mixkit-metal-hit-woosh-1485.wav

Zombie (Zombie enemy and animations)
Pxltiger (UnityAS)

The Game Dev Cave youtube tutorials (help with enemy AI)

Zyger youtube tutorial (help with player combat system)

Blood Gush (Blood spray particle effect)
RRFreelance (UnityAS)

FREE Energy Hard Rock Music Pack
Muz Station Productions (UnityAS)

Zombie Sound Pack - Free Version
Catastic

As well as the unity tutorials over the course of the semester

Your Name (Required for CSC 355 Students only)
Michael H

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Comments

Submitted

Cool game, wasnt expecting a first person combat type game but it was made very well, one thing to mention is it was very loud when i first started it so i had to quit just to turn down my whole chrome client. but other than that very good

Submitted

I think this is a very cool game. The way you were able to make the first person player was very neat. I had a couple weird glitches with the menus tho, such as my mouse disappearing and having to reset the whole game to continue. 

Submitted

I like the gameplay. I think using 3D audio could help to detect when a zombie is behind you so that you have time to react. Overall a good game once the menu issue is fixed.

Submitted

i like the gameplay, simple yet challenging. swinging your sword for hours slaughtering the undead. feel like ash from evil dead!

Submitted

Fun game! I liked how each wave kept increasing the amount of enemies spawned. Also, the clicking to kill enemies worked well for me, and i liked how it was easy to look around.

Submitted

It is a nice game. The theme was related but the sound was not pleasant. I didn't find any enemy in the scene. The sword or other tools were not visible to control it. You can make part of the player's body or instrument visiable so the player can the direction of them. there was no way to turn around.

Submitted

Game is an interesting starting concept I think. I feel like a wave system could have been implemented easily to add some spice to the game. I liked the way that the sword felt and most of the sounds. The menu did not work at all. Overall not bad.

Submitted

This seemed very much like one of the unity tutorials we did. The menu didn't work.  The idea was good, I wish there was more to it. 

Submitted

I hate zombies...dead things should stay dead. Future options could contain different weapons to use. Otherwise a short mostly satisfying game. I will echo the 3D sound suggestion though.

Submitted

Liked the concept,  the zombie sounds you could adjusted to be 3D/ spatial audio so they get louder as they get closer, or only a sound when they are on attack animation etc.  

Submitted

It was a fun little game, the controls were responsive, and I like the wave mechanics! 

Submitted

Neat little game! I like that you just chain the zombies and cut them all down at once,  instead of having to bounce around trying to pick them off.

Submitted

Attacking felt great, and movement was smooth, but I wasn't a fan of the fact I had to jump on/around the rocks but the enemies could seemingly phase right through it. 

A little simplistic but not bad!

Submitted (1 edit)

Placement of enemies is static and not dynamic, so sadly had a lot of moments where I would kill something and it would spawn on top of me, ending the game.

One issue that should be addressed is the audio issue, instead of hearing 10 zombie sounds we hear one zombie sound but 10x the volume, if that could be fixed it would be nice to hear the music!

Otherwise movement and performing actions felt good.