Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Iowa James and the Radiant TombView game page

Submitted by Mason72 — 15 minutes, 9 seconds before the deadline
Add to collection

Play game

Iowa James and the Radiant Tomb's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#14.3534.353
Originality: Your game presents very fully original concept.#33.8823.882
Determination: You clearly challenged yourself. Not an easy game to make.#63.8823.882
Gameplay: The game is fun to play and engaging.#83.4713.471
Emotion / Mood: The game has an emotional impact.#83.0003.000
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#83.1763.176
Overall#93.4853.485
Environment: Art, level and enemy design, placement and pacing of challenges.#103.3533.353
Personality/Narrative: Characters, dialogue, plot, and other story elements.#112.7652.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Tutorials that were used for inspiration:
https://www.youtube.com/watch?v=KbtcEVCM7bw
https://www.youtube.com/watch?v=P-UscoFwaE4

Tools that were used:
https://www.piskelapp.com/
Unity

Your Name (Required for CSC 355 Students only)
Mason Park

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

noticed you couldnt control yourself once your in the air, which is fine but did make it a bit clunky before getting the hang of it. but then the second jump was just undoable, not sure why but i couldnt progress past that.

Submitted

This was very engaging. The last jump was quite something, but I did it. I beat the game :) Fun

Submitted

i enjoyed what i could play. cant make the jump over the second spike pit but it was a clever submission. it reminded me of Indiana jones and im sure that's what you were aiming for. he fits the theme perfectly for this assignment.

Submitted

I enjoy this game a lot, and I enjoy the title of it, its a very fun and interesting game with a lot of potential honestly no issues or changes from me a very fun game with good gameplay. 

Submitted (1 edit)

Wow, the title is HILARIOUS! I really love your sense of humor. It was pretty hard tho, and I couldnt  get passed the second pit. I was not able to use the grappling hook and jump because it was too difficult with a laptop trackpad. The restart button worked very well, I would recommend adding art to the game over screen, because it looks pretty plain. Also, animations would really improve the overall feel.

Submitted

very cool! The character needs some animation to make the game feel more fluid but otherwise the controls were great and the game was fun to play

Submitted

very cool! The character needs some animation to make the game feel more fluid but otherwise the controls were great and the game was fun to play

Submitted

very cool! The character needs some animation to make the game feel more fluid but otherwise the controls were great and the game was fun to play

Movement felt ok. Adding animation might have made it more fluid. I found it impossible to get past the first level. I kept dying on spikes. Game plays and resets. 

Submitted

It was easy to control the player movement was smooth and fun. I liked the simplicity of the scene. Adding music and changing some obstacles could make it more fun. The process time was very quick.

Submitted

Really neat idea to use a grappling hook, I really liked the physics of it. I was not able to make it too far into the game because I am bad at it, but overall it seems really good! I don't have any real criticisms of it at all!

Submitted

Hello! I enjoyed the feel of your game and I liked the creative use of a grappling hook! 

Submitted

I'm not good at platformers so I can see the start of a good game but I unfortunately I personally didn't get far. I really like the idea of the grapple but It seems a little clunky the way it is right now with the mouse control. This may do better with a key bind.

Submitted

I actually liked this game a lot. It was challenging to me as player so it kept me motivated to actually keep trying, although unsuccessfully, to get through the map. I think with some polish this could be a really cool game. Although I think maybe the grappling function so be keyed to something other than the mouse click, it can get tricky darting all over the screen trying to get it in the right spot to grapple on.

Submitted

I like the idea, should of been snakes in the pit!

The grappling didn't work very well for me, idk if it was user error or a game issue. I would hit the spikes very easily. 

   

Submitted

I really liked this game, any game that has a grapple hook is a good one in my opinion, the only complaint I had is the spikes hitboxes felt a little to high. Other than that I enjoyed it a lot! 

Submitted (1 edit)

That was so close to being fun! I liked the idea, but the difficulty just spiked much too quickly. I really liked the assets, and I also dug the generous checkpoints and fast reloads. Those last two encouraged me to keep trying and trying and trying, but I still couldn't overcome that third grappling section.

Nice job!

Submitted

Definitely a bit of a learning curve, the difficulty does jump a bit too much on the third section, but I appreciated the checkpoints in keeping things moving even when I was failing.

I wasn't sure based on my own experience how much control you actually had over the momentum in your swing, since I was overshooting the last jump often, but overall a fun and original mechanic nonetheless!

Submitted

Didn't like that the only way to change momentum was the grappling hook, didn't feel good to play. It didn't feel challenging, it just felt frustrating. The hitboxes on the character or spikes is off, was dying way too often to not actually touching the spikes.

It is a rather small game with there being an insane difficulty spike on the 3rd grapple. Pacing of the challenge could've been better or perhaps even better would to let the player get used to the grapple mechanics without any spikes first and THEN introduce the spikes.