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anoddcarrot

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A member registered Jun 06, 2020

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This combines 3 of my favorite things: lil guys, murder mysteries and logic puzzles. Also, jazz is there! Would love to play a full version of this with more guys and bigger parties. I think I'd also label the lightbulb -- I thought it was a hint button so it took me a while to figure out how to start.

Really clean design, especially in your rules walkthrough. Everything is so clean and well done! I agree with the comment that having the card text appear closer to the card when hovering over would be nice, as would being able to play on a phone! Hard, but not unfairly so, and very fun to play.

You know, I see that now on your control notes -- that's on me! In that case, no notes :)

You are such a talented artist -- the game was beautiful and very polished. Got ending 4/4 my first run, definitely going back to find the others!

This is like a whole game, I love it! So adorable, very cozy -- other than, you know, the murder, secrets, and bankruptcy haha! Will be bookmarking to play through again and try for other endings and stamps.

The vibes are so good, I'm a sucker for the vaporwave look and the future museum theme. Some really impactful dioramas and writing, and some really fun. Great work!

I'm obsessed with ducky pig! 

Love this style of game and think the idea is there, but it was a little cumbersome to play. I think it would be nice to have the notebook of people info and maybe the map as a button that stays in the same place, or just something more easily accessible. It made it hard to keep track of my thoughts and things when I had to scroll over to the book.

Simple and fun! My first game though, the only student next to me was the bully. Fixed on the next run, but maybe something to prevent from happening.

I love games like this! Feels like something I'd have been happy to pay money for. Great work!!

What a fun blast from the past! I'm reminded of how bad I was at these games then, and now haha but fun enough to keep trying!

What a delight! I'm a big Phasmo fan so I was really looking forward to playing this and it didn't disappoint. Really gave me nostalgia for my old brick of a gameboy. Can't believe you did this all yourself! Only thing I'd change is maybe button layout -- adding options for 'A' and 'B' to be on the right side of the keyboard to mimic the gameboy a little more.

Honestly, I'm kind of obsessed with this game. I LOVE the art and the minigames were so fun and creative. All the characters cracked me up. Really amazing job! (I did experience one crash, when playing against the guy on the table, but was so invested in finding out if the couch was real I replayed the whole thing to the end.)

Beautiful art and vibes -- everything flows really well together. It played very small in browser for me (Firefox) so it was hard to see some things. I wasn't able to progress past the first floor; I'm sure there's something I've missed, just can't find it! For that my only suggestion would be to maybe make items only clickable once if they're not plot important.

Absolutely insane amount of polish and game for a jam -- amazing job! Cute lil zombie, too

For sure! We initially planned to have increasing fish/levels (as well as some kind of reeling mechanic) but, you know, the month gets away from you. Maybe if we decide to revisit post jam :) Thanks for playing!

Room escape is my favorite genre and this was a good short one — nice to see one in a game jam! I enjoy the idea of having two different views that work together and the puzzles were nice, very Rusty Lake but sci-fi. I did have some trouble when the cursor would turn into the blue hand, its hitbox was sometimes a little off.

Definitely one of my favorites — just overflowing with character and cute noises! Would love to see this developed into a full app, looking forward to replaying and seeing all the different kitties

Super cute graphic and characters! Loved zippin around as the gnome. Puzzles were really well made and everything was fun to play. Lots of content and plays well. Great job!!

Definitely one of the most complete feeling games in the jam! Really addicting loop — kept saying "just one more upgrade" until I beat it haha Only critiques would be that there was no indication when you were hitting a stone you couldn't mine yet and I never had any incentive to buy torches because the headlamp was so good, so maybe headlamp upgrades instead. Either way, super fun to play!

Not sure if it was just my screen, but when I'd drawn a lot of cards they went out of view and couldn't be scrolled to/selected. Otherwise smooth play and beautiful art!

I love games like this and think this is a great foundation! Had some trouble picking up weights at first and did accidentally click ok on a dialog I didn't mean to, but everything else worked smoothly. Fun voice acting! Would love to see it expanded on.

Nice work on getting all this done with multiple endings and submitting so close to deadline! 

I LOVE this idea and interpretation of the scale theme — I would totally play a full adventure with these two. Not sure how you have so few ratings, it's a real gem! Maybe if you had your characters front and center on your thumbnail (like the end screen with the gnome riding on his shoulder) since they're very charming.

Only suggestions would be to have it so the giant could maybe drop a waypoint or tap the ground or something similar, especially if you added more levels later with increasing difficulty. And to maybe speed up the zoom in and out slightly. Would be a fun concept for a two-player system as well.

Not sure what your plans are for it, but would love to see it continued! Great idea with so much charm.

Very smooth, great pixel work. Fun SFX too! Would love to see it where the enemies activate the trap doors as well so I can watch those lil skeletons fall into lava for once instead of me!

An amazing amount of work! Investigation-style games have always been my favorite and I think idea is fun and really well executed — with some cleaning up, more obvious discrepancies maybe, and more chapters this is totally a game I'd want in my collection. It's about time there were more fun and unique spins on the Observation Duty-style formula. Plus, it's cute and hilarious. Love it!

Clean, fun, great audio and visuals. Throw in some # variations and power-ups or things you can mis-click and think this could be a great app!Nice balance on time, felt the pressure but not panic.

This is a great note and something we can look into fixing so the rng is a little better for balance. Thanks for playing! 🐠

It's my own game and sometimes I still try to fish the snail to stop him from taunting me! Maybe we should add him as the topper in the future, haha! Thanks for playing 🐠

Thank you!

You're right that we'd love to add more levels and maybe a little reeling-in mini game or something similar. Maybe in the future! Thanks for playing 🐠

I can't believe those monsters are cutting off my cute little tail! Fun, smooth, enjoy the movement a lot and everything looks great. Simple and polished!

So cute, and an innovative idea. Love those lil ducks. Agree with some the rng comments about wandering ducks. Would love to see a fleshed out mobile game version of this!

Love that the column shrinking/enlarging changes the structure of the column not just the size! As a total scrub, a reset button would be a nice addition rather than going through the menu, just for convenience. Fun stuff!

Heads up, on your itch page the tutorial says left click for both shrink and enlarge.

LOVE this idea of a god working with via the internet! Would definitely play a full length game about this sort of thing. Not sure I understand how my answers were influencing the points and what that meant though, was the goal just to top the god charts? Beautiful portraits (and was that distinguished gentleman telling ladies about cheese omelettes?) and environments. Fun dialog too, though it felt a little tiny and by the end it was repeating (assume this was a time thing!)

Great foundation here, biggest suggestion I'd have would be some sort of indication when you've been hit and do agree that it feels a little slow. I really enjoy your mobs and main character — I think Vampire Survivors could be improved by having a main character who's a duck!

Took me a while to realize you had to be moving for jump to work. Not sure if that was intentional, but if so it wasn't clear. Once I figured that out it played well. Cute lil characters!

Love the little stressed out fish in the start menu because I think that's what I looked like trying to mash my mouse just to get 129 haha Goofy and fun, silly in the best way!

Goofy in a great way! Lots of really fun ideas. One suggestion would be to move the controls to A S D instead of Z X C just for hand comfort. Also glad you included a reset, since I did get stuck in a climbing animation once or twice, but the reset worked perfectly. Great work!

Intro with the dialog and music start are hype! User interface with all the information and goofy win screen also super fun (though they are cut off when in fullscreen for me). Love moving in the circle as a twist on Space Invaders and found the gameplay pretty smooth — think you could just have the ship auto fire however, as there didn't seem to be any reason to let up on the fire button.

The game is so cute I want to cry! Love the graphics, especially the fever stage — really has the vibe of those old PopCap games. Feels like a really fun mobile time killer, so if you do keep developing would love some more gameplay/challenge elements, but as it is now it's so fun and polished I really enjoyed playing it.

Agree that some of the RNG can be a bit tough in some card draws, but honestly any other changes I would note are so small (some text mismatch between fall vs autumn, wanting to be able to see what the details are on a plant after I've planted it) that I'm really just amazed at what you've put together in such a short time. I will for sure be revisiting this game any time I want to chill out with some good music and casual gameplay. Loved it!!

Definitely will be playing this for a while! I love this twist on the cliche. My biggest note would be adding something to do while customers are checking out — it took me a while to figure out that I didn't need to interact with them or click anything during that portion of the game.