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AstrumRift

29
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10
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4
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A member registered Jul 21, 2023 · View creator page →

Creator of

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This game is really cute, and I think is the first game with ERB (Unless I missed one), the stylized artstyle is simply astounding, and I'm very fan of it and the atmosphere. My suggestions would be to try to add a web version, at least I saw the Godot Logo, so it'd technically possible (Unless it was made on the Mono Version), but maybe you ran out of time or found some unexpected bug.

 I also felt that sometimes is a bit hard to separate the background / foreground elements, so it could potentially be an improvement in  Accesibility, Ender Lilies could be of help to use as a reference for the contrast.

Overall, Congratulations to the team for the project , and hopefully that you continue working in this game! I see potential in what you already have.

The game is very good. You nailed the Darksouls feel, is very satisfying to play thanks to the smooth controls, the amount of smooth animations, and the anticipation of the attacks.

Thanks for playing!, Yeah I increased the scope of the game a bit by adding, and animating many fans, and ran out of time to add special attacks to them . A valuable experience that I'll apply for future gamejam projects

Thanks again for taking the time!

This is a really charming Metroidvania! And is very very polished, the art and animations were amazing, is satisfying to unlock more sections, and Shiori has so many mechanics to interact with the stages. Also plus for having a menu with many options, I once entered one of the stages again as a mistake, but it was great that there was an option to leave, and return to the hub.
My only suggestion would be to let the player attack at any time, however you could include the current backstab mechanic as a "Bonus Damage", and even as a mechanic to defeat certain types of enemies, like a weak point.

Having said that, My congratulations to all the team involved in the project, you all did an amazing job in this game.

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Good short game, one bit odd thing that I noticed was that the Takodachis would stop falling when double jumping with Gura, don't know if that was intended though. A bit of music would've been great to have.
I think that the content available is cool, and there's a boss fight as well, The jump mechanic is actually good, I never fell because of a miss click or a jump.
For the cover photo, I'd have used a normal Gura photo instead of Red Gura, since I think that she isn't playable in the game.
So far, good job! , especially since it seems like is your first uploaded game on Itch!

This is a really fun game! Is amazing how you were able to include so many characters, and all of her sprites look great, you could easily keep expanding this, since I feel that the gameplay loop is fun, and rewarding.
Aside of some bugs here and there, and balancing issues, which are totally expected considering the 2weeks jam, and the amount of content that is here, you did an amazing job.

Good short fps game, I think that a crosshair would have been a good addition to know where I'm shooting at.
Overall the controls were smooth, and the music remix was nice to have. the gameplay loop is there, so I think that it would be straightforward to add more levels, and bosses like Kronii.
Also great to have graphic settings, since it felt a bit laggy on max settings, but I was able to run it smoothly on medium.
Nice job!

This is a cool project that you could keep expanding imo. There's a lot of content in there, and the main loop is fun, and creative. From a tech perspective, is amazing how you can spawn different mechanisms without tanking the performance that much, as CasuallyPear seems was able to achieve xD

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Great and cute game, very happy to see a game about CC and 3d no less, and really fits with her PLOPs! The camera could be improved, but I know that implementing a smooth 3rd person camera is an art by itself. 

Amazing Job!

Good game, I like the diversity of moves that Fubuki has, from dashing, to short/ranged attacks, wall jump. Her animations are also well made, Great job!

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Good action game, reminds me of Zelda 2, glad to see more games of Holostars. My suggestion would be with the background contrast, It could be easy in the eyes with less detail to make the foreground elements ( characters) stand up more, especially to make the cute sprites of the Ruzaders shine

Great job overall programming a whole moveset of different skills to Crimson Ruze

I agree with David Wu, the game looks really cool, I like the white outlines around the sprites, makes everything seem like Stickers. Sad that it was short, but that means we want to see more!

Some QoL improvements, would be to be able to keep shooting while holding the button, or a "Super Charged Chattini Bullet" :) , and a chiptune bg music.

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I liked the game, the camera perspective is also chef kiss, with the 2d sprite of Gura. the puzzles were great. The camera transition feels smooth as well. Great use of Godot Engine!
Only thing was that I didn't realize that the Left button wasn't a pause menu

Very fun and charming game, plus good pixelart animations, Congratulations for the release.

My score: 70

Very fun game, and the game mechanics were well implemented.

Good job ~

Thank you for playing! Really appreciate it and I am glad you liked the game.

Lovely game and nice color palette, really liked the idea of recruiting the monsters like on SMT Games, and each one has different skills

Funny and smol game, I liked the mechanics and the feeling of being trapped reminded me of the good old days of Zelda, also the music and sound fx  fit well the tone of the game

Thanks for playing it and for your comment! glad you like it

Great and cute game, loved the colors and the animations, especially of the apple, the game has a lot of good content in there.

Stats: Jump: 610, Died 59, 20:22 minutes 

Thanks for your comment, means a lot :)

Thanks for playing the game, and giving your feedback as well

I was able to reproduce the bug, and fix it, Rigidbody can be a bit tricky sometimes haha, I also added some small details here and there, like a door animation in the boss room

Thanks again and glad you liked it

Thank you for playing! I'm glad you liked it

Thanks for playing and for the feedback again, I updated the game and added some improvements based on it 

  • detail #1 fixed
  • detail #2, for the title I didn't think too much about it haha, but I'll keep that in mind for future games
  • detail #3: the boss now has the princess crown equipped, I didn't think of that detail haha, and I also added some castle furniture in some rooms to tackle the lack of detail.
  • detail #4: I included a Windows version as well

Great game, the vapor mechanic was very original 

Amazing game! Loved the Aesthetic reminiscent of late SNES / Doom era

Loved the game, especially the colorful art and the health bar of the boss hahah

Thanks for notifying me about the bug, I updated the game to fix the issue

I was able to replicate the bug when running and attacking near the top wall, looks like when I had the player impacting a moving collision like the Top Wall , it had the possibility of interrupting the strike animation in the physics engine

Thanks for playing and notifying me about the bug

I updated the game and changed the logic of the strike attack, somewhat the attack decided to get stuck or something

I also added a pause screen as well that can be activated with the letter  "P" of the keyboard to give options to the player in case of eternal games.

Thanks again for the feedback!