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Chattini in the Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ambience | #19 | 3.947 | 3.947 |
References | #23 | 3.526 | 3.526 |
Gameplay | #26 | 3.421 | 3.421 |
Overall | #37 | 3.284 | 3.284 |
Innovation | #45 | 2.895 | 2.895 |
Theme | #55 | 2.632 | 2.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Small, simple and fun little game! I'm actually amazed that it can even run on a Gameboy emulator! Not quite sure the corruption part is but aside from that, a fun little game entry!
Not very 'in theme', but still a fun game experience. It doesn't feel too smooth handling movement(?) but it does feel like I'm handling a GameBoy game, so there's that. The premise is also simple but effective and cute. Overall, a pretty enjoyable game that I think with a little more thought could have sat easily in the top since the gameplay aspect is already there. It's really just missing that one thing to definitively connect it to the theme.
Cute little Schmup, the look is really nice and I was surprised that this works on a GameBoy emulator (and therefore potentially an actual gameboy.)
I think the vibe of Raora arguing with her chat was captured pretty well here somehow. No small feat on Gameboy graphics and hardware.
I'm struggling to assert that you are "in theme" but I think you did good.
Pretty simple and relaxing game but I really wished you put the controls somewhere I can read them since I spent the first few minutes button mashing to see which button I need to use.
Nice an simple little game!
I think that sometimes, with a simpler game. It's just nice to set your scope well and make sure you meet that criteria. I really can't give too much feedback on the game since just about everything that the game presents is done qutie solidly.
One props I will give is that the cute cover art of the Chattini is quite attractive. Among the tons of other games I saw, this was one of the first ones I played because the Chattini was cute.
I think the main feedback is just a hold to fire option instead of spamming the attack button. I also couldn't quite tell how much health I had.
I feel any other feedback I may have is more along the lines of wishing for more content rather then feedback.
Really short but nice game! As someone said before it's also quite easy if you just keep spamming your attack button. One way to make it more challenging would be make the enemies not oneshottable but instead having like HP or something. But otherwise i didn't really see anything to complain about so its really well made and polished! Nice!
A little too short, but its very evident that all the effort went into polish.
Visually clean and cute artstyle, controls works really well.
Extra kudos points for it being a real GB game!
Playing this gives me some nice nostalgia, even though it's only for a short while. The art is cute, and I really like the slight vibration effect when you're hit—it makes it feel like you're actually getting attacked
Cute stylish game! Unfortunately it was easy to beat by just spamming attacks all over the place but the vibe was awesome! More importantly tho... WHO THE HECK GAVE CHATTINI JETPACK???
Very cute and simple game. It would be cool to have some upgrades that can be picked up.
Cute little game,
I wish we had longer gameplay >w<!
My only complaint is that its a bit too short, but that just means what you have is really good. Some UI for how much health you have would be nice as well.
Thanks! Yes currently I have the health at 3 hits and I'm working on a UI for later ^^
Big fan of the art style, really cute!
You can cheese the game by standing in the bottom-right corner though.
Thank you! (Haha yeah you can cheese it in many corners)
So to fix that I was thinking about later on adding some enemy corners or health loss once I get a HUD going for being idle in stage.
Short but sweet. The art is very cute!
I agree with David Wu, the game looks really cool, I like the white outlines around the sprites, makes everything seem like Stickers. Sad that it was short, but that means we want to see more!
Some QoL improvements, would be to be able to keep shooting while holding the button, or a "Super Charged Chattini Bullet" :) , and a chiptune bg music.
Thanks a lot for you input! I added some length to the stages and some chiptune music :> the bullet input should be improved with the next patch.
Very cute pixel art!
I wish there was more to the game. It's so short!
It would be cool if you can expand on the game to add different kinds of weapons and enemies that require different strategies to defeat. Maybe a boss fight or two!
Thanks for the kind words. I added a sort of strategy boss fight until I can figure out better bos mechanics, and will try to be learning how to implement HUD and different weapon types.