Yeah, the game is about the futility of going up against an immortal enemy. And the game does intentionally close when you lose all your health.
AurorasChaos
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Yeah, I kinda ran out of time after doing a full 180 on my original idea. But, I'm definitely going to be updating this and adding more stuff. And I wanted this game to be annoying to play, despite looking pretty. Hence why I made it bounce kind of annoyingly.
But I'm definitely going to improve the download size.
The art and music go hand in hand and are both adorable, some slight tweaks to make the game feel more difficult, and to prevent you from spamming since if you did it fast enough you could hit the same carrot 2/3/4 times at once, and get points very quick.
But, adorable game, and who doesn't love cats.
This is a very fun mechanic to play with, and I feel like it needs a very obvious sequel blocky triangle, the movement system is very satisfying, The simple flat colour box feel is great and makes the game that much more enjoyable.
There's nothing I can add that others haven't already specified. Keep going with this, I can see it being a very addictive hypercasual game that'd run nicely on both pc and mobile. With some sort of leaderboard where you could compare your progress to friends, mix with more levels. Definitely a game that I would pay for. :D
Very fun game to play. I didn't see an issue with the overhead block, as it becomes a challenge to work out how to avoid it slowing you down.
The bouncy feel is amazing and adds to the frustration you feel playing the game, along with some of the jumps being difficult to complete which feels like it juxtaposes the title of the game.
All in all, great game to play would be fun to maybe have alternative paths and more levels.
This is definitely enjoyable, you mentioned the flaws you saw with it, but I think they could definitely, with the way the blocks show up, having a constant jump makes the game very difficult to make certain jumps which is great. I think the only thing would be for a score system, just so we could see how far we've gotten.