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Hole In One Button's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay | #5 | 3.909 | 3.909 |
Overall | #9 | 3.500 | 3.500 |
Most Innovative | #23 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It is a good idea, I like the different levels and it is easy to understand how to play.
Definetly reminds me of "What the golf"
Very unique take on one button control, however there were a few bugs with the collison, if i went too fast the ball would just be catapulted out of the map or through walls.
Definetly would need a power indicator and limiter because i believe if i held it down long enough i could break the sound barrier.
A great idea.
The indicator of power would be helpful and maybe some music.
But the amount of levels was good. The moving obstacles were irritating as intended I suppose :) And overall enjoyable game.
Although I'm quite sure I found a bug. On one of the platforms I believe it was the 2nd one with moving obstacles (4th overall) it just threw me off the platform entirely, and then just let me hit the ball underneath it.
A fun golf game with interesting level design and great ball mechanics.
I did feel though that it was hard to work out how much power you were putting into the ball, maybe some sort of indicator would have been better.
I also thought it was strange that the golf shots carried across holes, but i guess this at least lets you see how many total shots it took!
Lastly a little bit of music would have been great.
All in all lots of fun and i will deffo be trying to beat my overall scores.
Really nicely made, fun to play. Should the hit counter be carried over between levels though, maybe it could just have a par count for each hole with the score resetting on each level? Love it.
I'm taking this game over 8 ball pool :). A very clean and fun game. The moving platforms definitely add some complexity to the game and having the golf hole slightly sloped makes gameplay smoother when coming to the end of each round. One thing I would add though is some sort of power meter for when you are holding down the button just to gauge far the ball will go. Overall though a great game!
If I had to describe this game in one word, it would be intuitive. The controls are so easy to learn that a tutorial or instructions are hardly needed. It's not just the controls: the different mechanics such as the moving walls and the hole at the end are self-explanatory for how they affect game-play. This game can be picked up and played almost instantly, which I think is a considerable merit.
One bug I found was that if you charge your shot for too long, you'll go through some of the obstacles. I found this bug on the stage with the three moving walls in a line. However, I think the game's merits far outweigh any flaws it might have.
Very nice concept and wonderful as a hyper-casual game, nice work!
The levels feel really nice, and the ball bounces in a really predictable way.
The style fits perfectly, I just wish there was some golf music.
Very nice game, I like the level layouts and how smooth the game runs, there's no clunkiness. The way you worked out a way to control the direction the ball moves was impressive as well, as it didn't require another keypress.
The only other thing I would suggest is to make it possible to hit the ball much further as there were times I wanted to go straight to the hole and it'd take like 4 more hits as the ball has a limit on how far it can go. Apart from that I enjoyed this game.
Great little golf game! Other than the lack of a power bar which you mentioned, it would be a nice touch to add some sound effects for collisions.
Also, the hit counter can get lost easily when it overlaps the white walls, so maybe add a black outline around the text!