Thanks! The silhouette was a last minute addition :P
mli
Creator of
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Nice game! Cool little twist on a known mechanic to fit the theme!
I gotta say, I was done on my first playthrough but then I saw there were ranks… Way to get me hooked! (Couldn’t make it past Diamond though :P)
Fun and simple. My only pet peeve is that the music does get a little repetitive, especially if your run spans several minutes. The tempo changes are a nice addition to mitigate that, but I would have loved at least one more track to cleanse the palate.
Cool entry!
Cool use of the theme, and I feel like this concept could be really good if polished!
That being said, I didn’t really like the fact that if I’m unlucky (which I was lol) I have to die over and over again and start from the beginning to progress. I guess I just wasn’t patient enough. Not only the portals but also some obstacles were almost unavoidable if you didn’t know they were coming.
I feel if the game was a little more forgiving, I would have enjoyed it a lot more :(
However that mechanic is intentional, and it might just be me being bad at the game :P
Good entry!
Liked the concept (racing against yourself) and the mechanics! (who doesn’t love a grappling hook?)
I would agree that the mechanics are a little finicky though, I made it as far as the level with the red floor where you have to grapple 3 times and I just couldn’t figure out a consistent way to do it :(
Also, I don’t know if it was intended, but if the level was hard I just waited to get the clock on the first run to give myself enough time on the second :P
Fun game!
Cool game! I loved the art style of the characters (especially phoenix knight!).
LMB as the slash attack was a little counter-intuitive on keyboard. I kept trying to kite and attack backwards, forgetting that I have to turn to actually attack the enemies behind me.
Just a little pet peeve though, great game!
The tutorial screenshots have a Windows watermark that made me lol for no apparent reason!
The tutorial said dying is encouraged which made me think that I’d only lose if I died to the boss… guess not! haha
Would have liked a way to go back to the main menu, restarting the page made the whole game load again :(
Good stuff tho!
Nice little gameplay idea to go with the theme.
Couple of suggestions if you don’t mind:
- Music was panned 100% to the left (at least for me) which made it really hard to concentrate.
- I don’t think the game ever got faster / more difficult. I saved 100 souls and the game kept going at the same pace. It should become more challenging over time!
- “Killing” a good soul should also count as a failure.
Good job though!
Cat games ftw!
I had some issues with the floaty jump, specially on slopes. Also, the layout reset back to AZERTY after my first playthrough :( Had to always go back and change it.
I found the cobwebs to be a little unforgiving, sometimes I just went down to see if I was on the right path and then I was screwed.
Other than that, cool concept and fun little physics platformer!
VERY polished game on the graphics side. Props! Gameplay is a great take on the theme, lots of potential! Would have liked to see some more mechanics, I found that I almost never used the dash after getting quick fall.
Music is clipping a little for me, which is unfortunate cause there’s a great vibe to this game.
Great job!
Most fun I’ve had so far trying out submissions! Real Dome Keeper vibe. Solid graphics, nice little varied soundtrack, and fun movement mechanics.
Very solid submission.
PS: I would also agree with the idea that sometimes it takes too long for you to respawn (I’m writing this comment as I wait for it!). It should be fixed time rather than fixed speed on that animation.