The game looks and sounds good! The controls were a a bit unusual for me, but I managed to get a around. I found the level design quite punishing, so it might be a good idea to ramp up the difficulty more slowly if you develop it further. Good work for a week though!
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Kattie and the chateau's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #177 | 3.478 | 3.478 |
Audio | #306 | 2.826 | 2.826 |
Game Design | #369 | 2.739 | 2.739 |
Overall | #371 | 2.681 | 2.681 |
Fun | #386 | 2.609 | 2.609 |
Innovation | #468 | 2.261 | 2.261 |
Theme | #493 | 2.174 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cat has to rescue a kitten through a course, he will soon realize that there was not only a kitten saved
Did you write all the code and made all the assets from scratch?
Everything was done by my team during the game jam
Comments
Art is cute and idea is nice, unfortunately it was really hard to figure out controls as I don't have the right keyboard.
Cute graphics and good sound design. The controls unfortunately made this difficult to play. Just a suggestion, but space should be jump and possibly something on the right side of the keyboard for dash since it needs to be used in conjunction with jump, letting the player use both hands. Still, good job on this one!
Since I use a QWERTY keyboard, the controls were very lanky for me. The gameplay was really good, the sound was too good. The characters looked really cute. The only problem was that I couldn't really understand was how the level design was integrated with the story.
Nice platformer, but floaty character controller and awkward jumps controls.
Thank you for your comment! I can see that the problems you mention are often small issues that should have been fixed during development and that the accumulation of all these problems is very damaging to the game, but honestly, we had difficulties working together (free time of the members and time zone) with my team and I find that the game is a lot more than it could have been, most of the game was done on the last day!
Anyway, I had a lot of fun developing the game, and I think it's a success!
Once again, thank you very much for your constructive comment!
Cat games ftw!
I had some issues with the floaty jump, specially on slopes. Also, the layout reset back to AZERTY after my first playthrough :( Had to always go back and change it.
I found the cobwebs to be a little unforgiving, sometimes I just went down to see if I was on the right path and then I was screwed.
Other than that, cool concept and fun little physics platformer!
Love the art! I had to restart the game a few times due to a bug with jumping.
Nice game! I really had fun. My game bugged out tho so when I died I somehow got to the next level and then won? But I really liked the graphics, Good Job!
Okay, I have found some issues with this very beautiful game.
Firstly, I have found out some of the jumps to be very hard and annoying without abusing game physics and dash mechanic like the two box puzzle in the first level. But I don't mind it that much and I find abusing quite interesting in any game.
On the other hand I didn't like much how by falling into the botomless pit Kattie (if I remember correctly, the Player character) just completes the stage. Maybe I lost something but this choice made me not want to save this little kittens.
But music is great! And visuals are really pretty too. I like your artstyle and I fell in love once again with ginger cats!
Honestly, for the difficulty I didn't expect it, me and my tester find the game quite easy, I will try to put myself in the player's shoes as best as I can in the future! For the drop, I notice now that it's more annoying to change level every time, but I really wanted to have the fact that the player when he plays says "ah too bad I didn't get this kitten, I hope to get the next one!"
Anyway, if you liked the game, that's the main thing !
the arts are great. But the game has a lot of bugs, controls stopped working and the dash didn't work either. when i died i found my self in the credits for some reason. Overall, not bad still need some work tho.
I really like the art, the cat you play as is super cute, but there are a few things that just make it so I can't get through this. The control layout is super awkward for me, QWERTY was good for a stage then bugged out, so I switched to the recommended layout but I had to hold my hands in an awkward way move like that. After the first cat I don't know how you're supposed to save more, the second level puts a crate in your way that you cant push without falling down a pit, and the third room kept spawning me on spiderwebs directly in front of a pit, so I couldn't do anything but fall. I was really hoping to get through this because I really like the art and the music, but the levels just don't seem to be set up in a beatable way.
Normally if you put your keyboard in AZERTY, it is possible to play in the same way in QWERTY or in AZERTY on my keyboard. For the box on the 2nd floor, just drop the 2 small platforms and go back, the big box will fall into the void by itself, and for the 3rd floor I don't really know what to talk about but we appear in outside the cobwebs It seems surprising to me that the difficulty of the game is so high for the players because for me and the tester everything went well really sorry
I went back and after many more attempts I was able to eventually get all 3 kittens. The crate was a little rng because a few times it dipped the corner into the gap between the second falling platform and the stairs in a way that you couldn't push it, the third level spawning was maybe tied to your momentum from how you died in the previous level, I don't know. There are also a few blind jumps that can just send you down a pit if you aren't already familiar with the map (one of which was also missing a kill plane) and it knocking the crate down in the third level wasn't really intuitive since you could see that you couldn't go anywhere up, and you don't have time to think on the falling platform you have to jump from, and having as many one-shot mechanics that if you miss them you have to close the entire game to try again is definitely frustrating. Sorry, I don't want to seem like I'm trying to be negative of your game, and once I eventually realized what to do it wasn't that bad, but I know that when you make a game you have an automatic understanding of exactly what to do and how to do it that may not be clear to the players, so I just want to point out things that as a player going in without knowing how the levels are laid out and intended to be beaten are not so clear and can lead to frustrating circumstances.
yes I understand, I'm watching a friend playing the game he does absolutely not as I had thought, it's really complicated to think like the player and I notice that without my way of thinking it's much more complicated, the fact of homework closed the game when we lose I didn't know how to settle it because I really wanted to have the fact that if we fall well we no longer have the kitten and that's all and that we have to finish the game in saying to himself "well, I haven't had everything".
I will try not to make the same mistake again, thank you very much.
I'm glad you like the game so much even if it has a lot of problems, would it be possible to discuss on discord?
PS : There are not only 3 cats (read the texts said by the cats carefully)
i like the art and it's pretty fun but it seems like there's a bug where i cant move and jump, and when i die i somehow get to the next level. the theme does kind of fit enough and i like the concept.
good music and nice design. :)
Unfortunately, the Dash is a bit difficult when jumping. i really needed many tries.
A nice little platformer game with some twists! I had a hard time with getting through the level, and wasn't able to save any of the kittens. The art and audio are very pleasant and the level design was interesting.
The controls were a little broken even after messing with the settings, but overall, not bad.
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