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Scriptum Maledictum - GWJ #54's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.375 | 4.375 |
Theme | #2 | 4.313 | 4.313 |
Overall | #10 | 3.482 | 3.482 |
Fun | #17 | 3.250 | 3.250 |
Graphics | #19 | 3.375 | 3.375 |
Controls | #22 | 3.125 | 3.125 |
Audio | #22 | 3.063 | 3.063 |
Accessibility | #26 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.stable
Wildcards Used
All of them
Game Description
Endless runner casting spells by typing curses
How does your game tie into the theme?
main mechanic is typing curses (spells), while the story involves cursing (language)
Source(s)
n/a
Discord Username(s)
Vela#0508
Participation Level (GWJ Only)
Many
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Had a lot of fun playing your game on my stream! The idea of a grammar parser was really creative. I was a little bummed that praising Lorgoth's name didn't seem to have any effect (e.g., "by Lorgoth's great name may this door be open")
Thanks! Actually the parser probably broke on the “Lorgoth’s” part. “By the great name of Lorgoth” probably works
Cool game! Can be a good way to teach / practice typing. Or having voice support e.g. text to speech would be cool as well, although I'd feel a bit self conscious shouting "may this door open". Original! Nice job :)
Nice game, as always! It's possible to CTRL+C+V in the textbox, by the way. :p
The only suggestion is to be know to the player how close the falling floor is, either by a more distant camera view or a 'counter (?)' informing how many meters the player is ahead.
That’s why you have backspace to look behind!
Oh, I didn't notice that ^^'
Really interesting concept - really like the idea of allowing freeform curses/spells. I tried some weird wordings and still managed to blast a few doors open.
I wonder if there is a way to incentivise experimenting with different spells. Right now, once you create a spell that you know works, its just about typing it quicker than the world collapses. Maybe if you had some kind of way to compare sentence similarity you could power down similar curses.
amazing idea!
very fun idea , I like it very , good game
Really neat concept and implementation, really enjoyed it. Most of my runs ended up with "By the power of Lorgoth may thESEFU-" on the text box.
The need to quickly type, the art, the way the world shakes as you know your end approaches. Really well made!
One of the things that i tried to do was praise Lorgoth more. "By the power of Lorgoth the great may this door break", but doesn't seem to have worked much.
thanks!
The problem with that sentence is “the great” is not interpreted as a title, but as starting a new subordinate sentence or something like that, e.g. “by the power of Lorgoth, the great…” and the parser goes like “the great what? The great meal is about to be served? The great doom is near? Finish your sentenceaaaaaaaargh” and gives up the sentence lol
“by the power of the great Lorgoth” works though
Super unique game! I loved the flexibility of the grammar parser, it made the experience even more enjoyable! Great entry!
Thanks! I am considering expanding this game afterwards (having more things to do was the plan, but jam time restrictions as you know…)
I like the concept of the game it is really unique, but not my case. The theme is well met. Also well done on the controls and accessibility I had no problems to play the game.
By the power of Jaddeth may this game be rated!
Good work on using all the wild-cards! Although I was not very good, I had a lot of fun with the spells.
wow, this is really a cool concept! I got to 192 meters :) it would be nice to have more different obstacles - but all in all, it is a great entry!
Thanks! It was the plan, but I had to cut content otherwise I would fail the time :(
This is a remarkably ambitious game for a jam! I can't imagine how you implemented a grammar parser in 9 days.
3d models and animations are cool too!
Thanks! This was actually a 3-day jam for me as I only worked Sat/Sat/Sun, so to make up for that I reused the player character model from another game (Orbscure) and used a plugin to sort part of the grammar (like flagging verbs, nouns etc) and implemented the curses syntax on top of that.