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A jam submission

Scriptum Maledictum - GWJ #54View game page

Endless runner casting spell by writing curses
Submitted by Mad Parrot Studios — 10 minutes, 16 seconds before the deadline
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Scriptum Maledictum - GWJ #54's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14.3754.375
Theme#24.3134.313
Overall#103.4823.482
Fun#173.2503.250
Graphics#193.3753.375
Controls#223.1253.125
Audio#223.0633.063
Accessibility#262.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.stable

Wildcards Used
All of them

Game Description
Endless runner casting spells by typing curses

How does your game tie into the theme?
main mechanic is typing curses (spells), while the story involves cursing (language)

Source(s)
n/a

Discord Username(s)
Vela#0508

Participation Level (GWJ Only)
Many

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

(+1)

Had a lot of fun playing your game on my stream! The idea of a grammar parser was really creative. I was a little bummed that praising Lorgoth's name didn't seem to have any effect (e.g., "by Lorgoth's great name may this door be open")

Developer

Thanks! Actually the parser probably broke on the “Lorgoth’s” part. “By the great name of Lorgoth” probably works

Submitted(+1)

Cool game! Can be a good way to teach / practice typing. Or having voice support e.g. text to speech would be cool as well, although I'd feel a bit self conscious shouting "may this door open". Original! Nice job :)

Submitted(+1)

Nice game, as always! It's possible to CTRL+C+V in the textbox, by the way. :p

The only suggestion is to be know to the player how close the falling floor is, either by a more distant camera view or a 'counter (?)' informing how many meters the player is ahead.

Developer

That’s why you have backspace to look behind!

Submitted

Oh, I didn't notice that ^^'

Submitted(+1)

Really interesting concept - really like the idea of allowing freeform curses/spells.  I tried some weird wordings and still managed to blast a few doors open.

I wonder if there is a way to incentivise experimenting with different spells.  Right now, once you create a spell that you know works, its just about typing it quicker than the world collapses.  Maybe if you had some kind of way to compare sentence similarity you could power down similar curses.

Developer(+1)

amazing idea!

Submitted(+1)

very fun idea , I like it very , good game

Submitted(+1)

Really neat concept and implementation, really enjoyed it. Most of my runs ended up with "By the power of Lorgoth may thESEFU-" on the text box.

The need to quickly type, the art, the way the world shakes as you know your end approaches. Really well made!

One of the things that i tried to do was praise Lorgoth more. "By the power of Lorgoth the great may this door break", but doesn't seem to have worked much.

Developer (1 edit)

thanks!

The problem with that sentence is “the great” is not interpreted as a title, but as starting a new subordinate sentence or something like that, e.g. “by the power of Lorgoth, the great…” and the parser goes like “the great what? The great meal is about to be served? The great doom is near? Finish your sentenceaaaaaaaargh” and gives up the sentence lol

“by the power of the great Lorgoth” works though

Submitted(+1)

Super unique game! I loved the flexibility of the grammar parser, it made the experience even more enjoyable! Great entry!

Submitted(+1)



There can only be one witch here in dis jam, pardner.

But in all seriousness, I really love this game, and it's uncommon for games to have a typing based gameplay mechanic that isn't too boring or too "toddler friendly".  The game is challenging enough to keep you on your toes to type quickly, while still giving you a generous window of time to be creative with how you word your spell casting (to some extent).

I believe that with some polish and improvements to the controls and giving the player more spells and actions to do, this would make a very fine game. This is definitely the most creative and fun game in this jam by far for me.
Developer(+1)

Thanks! I am considering expanding this game afterwards (having more things to do was the plan, but jam time restrictions as you know…)

Submitted(+1)

I like the concept of the game it is really unique, but not my case. The theme is well met. Also well done on the controls and accessibility I had no problems to play the game.

Submitted(+1)

By the power of Jaddeth may this game be rated!

Good work on using all the wild-cards! Although I was not very good, I had a lot of fun with the spells.

Submitted(+1)

wow, this is really a cool concept! I got to 192 meters :) it would be nice to have more different obstacles - but all in all, it is a great entry!

Developer

Thanks! It was the plan, but I had to cut content otherwise I would fail the time :(

Submitted(+1)

This is a remarkably ambitious game for a jam! I can't imagine how you implemented a grammar parser in 9 days.

3d models and animations are cool too!

Developer

Thanks! This was actually a 3-day jam for me as I only worked Sat/Sat/Sun, so to make up for that I reused the player character model from another game (Orbscure) and used a plugin to sort part of the grammar (like flagging verbs, nouns etc) and implemented the curses syntax on top of that.