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CoperGames

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A member registered Nov 20, 2021 · View creator page →

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wishlisted :)

Really fun game, the time pressure because of the flame really adds to the gameplay. The only issue is that the jump feels a bit floaty and sometimes you can jump really high when walking on a slope and jumping at the right moment. Other than that, really good!

Really creative and unique take on the theme! Definitely enjoyed playing this one

I thought it would make the game too dificult, enemies would probably keep destroying the cannons since they wouldn't be defended by walls which would be overall annoying. Thank you for playing the game!

I'm glad you enjoyed my game! :D

Thank you!

Thanks :D

This is probably the biggest praise a game could get, glad you enjoyed it :)

Thanks! I think I will return to this concept someday

Glad you enjoyed it :)

Thanks! Well, it would be boring if they just gave up haha

Thanks!

the "fullscreen recommended" is mostly because the money counter gets cropped sometimes when not in fullscreen mode. Glad you enjoyed the game!

The animations are a bit janky but I can understand that since it was made in just 4 days. Other than that the game feels really polished and juicy. I feel bad for the farmer, he probably wanted to lead a peacefull life and suddenly some giant spiders started attacking... Anyways, I definitely had fun playing this one, good job!

You have managed to combine tetris and platforming really well, but the initial keymappings are really dificult, I'm glad there is a way to change them. Nice pixel art and overall fun game, good job!

Very interesting mechanic, but the dash felt unpredictable, sometimes it worked after a delay or sometimes not at all. Other than that, really fun game and nice aesthetic art style!

That's a really nice concept, I will be looking forward to the full release!

I would suggest to make the AP necessary to attack a country dependent on the size of the country instead of just scaling the AP cost with every country attacked, it would allow for players to invade some countries in the early phase of the game but also leave a challenge for the late game. And also mayby make it so you can attack only the countries you border with, it would make choosing the starting nation actually meaningful. Anyways, I'm not a fan of clicker games but yours actually managed to get me hooked for a while, I hope you will find my feedback usefull. Good job!

I really like turn-based dungeon crawlers and yours was really enjoyable, the fact that you made it without engine makes it even more impressive

The most creative take on the theme I have seen so far, also really polished and pleasant. The isometric style makes the controlls trickier, but that's good because it makes the game a bit more difficult. Really good job!

Simple but really enjoyable exploration sim, I found most of the quests but could definitely explore this world longer. Good job!

The gameplay is simple but really fun, though the clouds are moving way too quickly, it almost made me feel dizzy. Good job on the lighting, it really adds to the atmosphere.

It was difficult to understand what some objects do, I didn't really understand what's going on sometimes, but it's still a really good and impressive game. The art and shaders are amazing and the game is overall really polished, it is impossible to tell that it was made in just 4 days by just looking at it. Good job!

The physics are a bit glitchy, but I had fun anyways! Definitely a creative take on the theme

no, you just have to go to the right and there will be the spike disactivating the blocks, that long jump is hard but definitely possible

Really silly and fun game! The art style and animations are amazing, there is really not much I could complain about. Good job!

I really like the mechanics, the ice is really unique and they overall play together nicely, mayby except the rocket jump which felt a bit random sometimes. Just what I'm lacking is that the wand should change somewhat visually depending on the active spell. Also, I noticed that when you are dashing upwards and hit a ceiling, you start dashing to the right along the ceiling, is this intentional? Anyways, you managed to execute the theme without making it too frustrating thanks to often checkpoints. This was a really fun game and the visuals are just awesome, I see a lot of shaders being used. Good work!

Thanks for the feedback!

Thanks for the feedback!

Yeah I know that double jump bug but I fixed it after the submission period ended so I think it would be fair to upload the fixed version after the voting ends. The tiles flickering is a common Unity glitch, I thought I fixed it because it stopped happening for me. Also thanks for the tip on dynamic gravity, I will keep that in mind for my future projects!

Despite the main gameplay loop being simple, the game is really fun and engaging. I think it was a really good choice to make the player character controlled by mouse as it allows for quicker reactions. Really good!

You managed to achieve really a lot during the jam, the game is very polished. I like how the game keeps you in constant tension as you have to keep replacing guns but also collect coins. The UI could use a rework as it's hard to distinguisch, for example,  how many points you have left. I feel like the icons don't stand out enought. Anyways, it is a really fun tower defense!

Thanks for feedback! The main thing I had in mind when designing levels was to introduce a new mechanic as soon as the player gets used to the old ones with the intention of keeping players constantly engaged. Glad to hear it wokred!

Glad to hear you enjoyed it!

Thanks! :)

Really nice take on the theme. The torch can sometimes clip through walls. I like how when you get hit it's not lost yet because you can still try to rush to the door before the flame does, adding a lot of intensity

Really nice game, definitely enjoyed this one! The lack of mouse sensitivity settings is bad though. What I'm also lacking is some sort of tutorial because it took me a while to realise I can switch my weapons with 1. Netherless, good work!

Really fun and visually polished game! I appreciate that the machine gun doesn't have a lowered accuracy or anything like that. I really like how the mechanic forces the player to actually be precise which adds a lot to the gameplay

I really like your take on the theme. The gameplay is nice, but the e/ctr for attack is a little bit tricky if you are playing with WASD. Also is there fall damage in the game? Because when I played it first time (before the latest update) I suddenly died after falling, there were no spikes nor enemies near. Anyways, it's a good game that takes perma death to another level!

The double jump wasn't intended, I am not sure if I can upload the version with the bug fixed when the submission period ended so I will make sure to do that after the voting ends. I think having two ways of completing the level would make the level too confusing and I didn't really want to add an option to erease the puzzles completly. Anyways, thanks for the feedback!