The game started a bit hard, but overall I think the visuals and music are great and the game is very enjoyable to play :) Just out of curiosity: is there any feature you had to cut due to time or other constraints? I opened a topic called "The Features Cemetery" and, since this is very polished, I would like to have you contribute there :)
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Tiny Tails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #108 | 3.680 | 3.680 |
Theme interpretation | #147 | 3.360 | 3.360 |
Overall | #171 | 3.240 | 3.240 |
Gameplay | #182 | 3.000 | 3.000 |
Innovation | #191 | 2.960 | 2.960 |
Audio | #196 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/HilalMuhamed/Git-Hub-Jam
Comments
Who doesn't like a cute kitten? The idea of the platformer is good, even if it was a bit hard to play since the physics is not perfect in my opinion. The kitten seems to be floating because gravity is too weak. Also the friction is too weak and the small square is sliding too easily. This is probably easy to fix. The black and white graphics are fine but the contrasts could be higher. As already have been mentioned the paperclip level (3) is too hard. The best part was perhaps the sound and music. Overall, a good start!
FIve stars!Great music and art, I've been listening to music and watching this handmade style of background animation for a long time in the main interface, and it seems that the background grid responds a bit over time.
May I ask a technical question? because it's my first time making a game, and I don't understand a lot of it yet. Is the randomly generated geometric pattern effect behind the main interface made with unity's particle effects?
Really enjoyed playing your game, struggled a bit with the hook part but overall had a great time !
(also the character's design is too cute)
Great style, good interpretation of the theme, I love these types of puzzles!
The art is very cute! The levels are very hard though. I did manage to beat the game, but with difficulty rising so fast I can see people quitting already in level two
- 1 The art style is incredible, really loved it, it’s such a clean cute game. I also could not get past level 3 but I’m unwell at the moment, so maybe that’s why XD - interesting design though, thank you for a lovely game.
Like the art style, and the mechanic seemed interesting and like they'd had a lot of potential. I couldn't get past level 3, with the paper clip, so I can't say more about the level design, but here are some other comments.
It feels like the falling death should be a little quicker, the player needs to be able to restart the level faster so they keep engaged. Also, the death sound is a little loud and annoying, I would change is to something more pleasant, but that still note a negative outcome.
For the cubes themselves, I think the cube should slide as much as they do, especially combined with the sometime hard platforming, blocks just stopped moving when you stop pushing them.
But with a little more polish on the movement, I'm sure it could be a very nice little puzle game :)
Cute art style. The game was fun and I really like the gimmicks, make the levels feel unique and interesting. Good job on the game!
Very cute and fun, but I couldn't figure out how to complete the level with paper clips
The third level was un-necessary highly precision based. loved the art and player felt way more floaty.
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