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Pogonator's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1IQrU0U-4jpbOBDgv_-9yVArqWcq2H4d0wjgjdyu2r7o/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
2D pixel platformer where the player controls a scientist who flings his own body (press [A]) into hordes of knife shaped zombies in order to heal them - by drenching them in blood.
The healed knombies are transformed back into their original human form. Because the scientist's body is hurt every time he hits a knife, he has to be healed by getting new blood from the nearby blood transfusion (press [S]).
Try to survive all 4 waves!
Please explain how your game fits the theme:
The theme is "You Are The Weapon", so I took this very literally and expanded from there. My very first idea was the human-wielding sword which is also depicted as a sketch in my GDD. But this didn't look and feel right (I even made some animations with this). A friend remarked that the one of the inverted sword/human animations looked like the human was bouncing on a pogo stick. That's how the whole idea came to be.
Thanks for an awesome second game jam for me!
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Comments
Great sound design, silly premise, and pleasing visual style. Cool game!
I know it may be a strange question, but for me it's not clear how you should go through the door on the right at the beginning of the game. Could you reply with how to do it and then I may try to play your game again?
I also recommend that on itch.io page and in your GDD, you explicitly state under controls that you should press and hold the Enter key on keyboard to progress the intro text faster. This may be helpful for some players in case.
I really liked the unique mechanics but for now, I think I may defer further comment until I checked your game more. later.
Thank you for your suggestion! As for the door, it is not for the player to walk through. It is an entry point for the knife zombies to get into your laboratory. As the waves progress, more entry points are created through which the knifes enter the lab. The knifes are spawned randomly at each of the doors/holes. You just have to defend the lab a.k.a. heal the zombies.
Maybe in a future version, additional levels or rooms would be added but for now there is just this one room for the player to defend.
Ah I see, I only saw one enemy come out the whole time but maybe I got some bug or glitch, I might try it again soon.
Ah, alright, I see what happened: the real first wave only starts after you complete all the instructions on the screen at least once: jump [space], move [arrow left/arrow right], whack the knife [a] and completely heal at the blood transfusion [s].
Very nice! Now I understand what happened now after your helpful last reply:
- The tooltip went away even when using the heal partially. Then it was unclear you were supposed to heal all the way to continue the game
I recommend in post jam version that you should either
- only require that they just healed even a little bit once by any amount to be considered enough, or
- don't make the tooltip go away if you healed partially in tutorial and have more explicit, clear indications the tutorial is not yet complete.
Otherwise it's possible the game pretty much ends before it even starts for some players.
I guess judging by the comments here, many players did not do this, so maybe you're fine for now.
As for the game itself, I really like it a lot and it's very unique, the mechanics work really well. I wonder if to improve it, the ability to kill multiple enemies at the same time in one hit could be at least a little bit more lenient than it is now (especially in the first waves of the game). This is so the player can feel more satisfaction killing more enemies at once more easily and making a strategy out of losing less HP. If it causes the game to be too easy later, maybe something could be thought of to address that somehow for later waves.
Overall, really nice job on this one!
I love the sound effects! And attacking also damaging you was a great idea.
Oh man, the sound effects have me dying laughing, fantastic.
Funny way to use science to solve problem ! I like the solution is to face everything that come at you head first .. quite literally.
The sound effect and the music is A-tears ! =P
Good job ! fun game! It is cutting edge !
Are you perhaps left handed? Using arrows instead of wsad to move for me was a bit unusual, but I just crossed my hands and then it was okey.
The sound effects are amazing! The gameplay is quite simple but really polished. Though I have the same question about the Pogostick as someone had below. There isn’t really a need to jump, as the jump is barely high enough to avoid 1 enemy, and there are also no platforms or objects that you can play around with.
Very good tutorial. I love how all the sound effects was just a person making sounds
Incredibly charming. I love the pixel art of this dude slamming into the ground.
Charming aesthetic and sounds :)
This game was awesome. I was cracking up at the sound effects they are so funny. The gameplay is fun and I liked how hectic it was getting towards the end with tons of enemies spawning. Really great job on this it's fun!
It is always fascinating to see how you can create something so captivating with little technical means but a lot of imagination. When you defeat the first waves of enemies, you really want to know how far you can get. And the sound effects are an absolute blast - I bow down to you, sir!
goated submission
I love that I fall on them to do damage, super funny, sfx pit perfectly!
Everyone else has said it, but the voice only sound effects went really hard, added some good humor to the game. The game feel itself was also really strong, that attack animation was BEEFY, felt good slamming into the enemies. I'd say my only note would be that I wish there was a bit more...platforming? It felt a bit weird to have a pogostick and not really need to jump much, but this game was awesome, super repayable trying to free more humans!
The mouth sfx were on point, and I managed to save the world, what could we ask more from a game ?
This game is amazing. The gameplay is fun, the story is hilarious, the characters are adorable, and the best part is the SFX. You deserve a gold medal for each and every sound you created for this game. Bravo!
The sound effects and music are genuinly amazing. and the game is easy to understand and well polished. love it!
I believe this game should be game of the year based on the OST and SFX alone
Super creative!