Wow, amazing underwater world you built there! Really enjoyed the art and the music and the ability to swim around even though kept losing my fish which was apparently eaten. I really liked the main menu as well, very promising. Looking forward to checking it out once you release the post-jam update. Well done and keep it up!
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Fishing For Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 3.941 | 3.941 |
Audio | #17 | 3.412 | 3.412 |
Humor | #22 | 2.647 | 2.647 |
Innovation | #28 | 2.941 | 2.941 |
Mood | #37 | 2.824 | 2.824 |
Theme | #54 | 2.588 | 2.588 |
Overall | #71 | 2.294 | 2.294 |
Fun | #88 | 1.824 | 1.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fishing for Love programmer speaking! This is the main, severe bug that arose during my-VCSpocalypse panic. When that happens, you have been eaten. This is *supposed* to reduce your size, so that you can match a mate who starts the game smaller than you (or get smaller, if you've grown in the process of acquiring traits.)
However, the replacement player model is incorrectly generated, and misplaced with respect to the player controller and camera. At times, you can just barely tell that you *do* have a fish, but it's the wrong fish, and you can only see it from certain camera angles.
We'll be finishing the game, and a complete overhaul of the eating/getting eaten mechanics code is my first job.
fun looking demo, i liked the concept, hope you guys continue this!
Great atmosphere with excellent models, music. Some issues with collisions. I try 2 times but was lost under the ground. Though great proposition.
For being unfinished, it's still one of the better games this jam. The music is fantastic, and I absolutely love the artwork. The premise sounds like a lot of fun, and I hope you get around to finishing it some time. Definitely one of the best games in terms of graphics I've seen this jam. Great entry, even if unfinished.
Thank you so much, happy to hear you enjoyed it (and I'm especially happy to hear you enjoyed my music)! Yeah, like our fabulous programmer Chance said below, we were screwed by our VCS. He and our wonderful artist Jordan accomplished a minor miracle pulling it together into a playable state by the deadline. Please do keep your eyes out, we're planning on fixing it up post-jam!
It's a beautiful game with a peaceful vibe and interesting idea to mutate yourself for the mate. Sadly that it's unfinished. I didn't know how to eat the other fish and it's not mentioned anywhere. Maybe a tutorial is needed so that the players know what they are doing. Generally, it's a nice work done in 48 hours!
I understand your struggle with finishing the game, the theme was pretty prone to overscoping :D
The first thing that came to my mind was making a Spore like game before I was reminded of the amount of time we would have to actually finish it.
But the assets you've made are amazing! I love the atmosphere. No doubt it would've turned out great if you had more time. I suggest you work on it after the jam, it has a pretty neat idea behind it.
We tested your game during our live stream today, here is a link to the video archive if you wish to see us play your game: https://youtu.be/lIYv6Eer214?t=361
Thanks! It was cool to see somebody else checking it out. You actually didn't encounter the severe bug that ruined the whole thing =P
If you had yourself been eaten, which happens a lot, it would have bugged out, and you'd have been an invisible fish swimming around with a ghost fish attached to you. It didn't make it into the instructions, but one of the things that mutates (invisibly) is your size. Fish can only eat fish smaller than themselves (unless they're as small as they get, in which case they eat fish their own size.) The trick is this: if you're bigger than your mate, you have to get smaller, so getting eaten makes you smaller! (Unless you're already small, in which case it's game over.)
This makes it kind of a rotating process, where you have to manage the acquisition of attributes against the fact that you'll also have to manage your size. Shame it all bugged out before the deadline, but it'll get bugfixes *apart* from the jam.
Unfinished game, but graphics and intro were cool... fish look funny.
While it wasn't playable as intended, I did enjoy the fun cutscene and swimming around admiring the fish models. It's impressive that y'all made all of these 3D models for the game and worked them to generate random fishies. Wish I could play more :(
Thanks for your feedback, and yes we're planning on fixing the things that broke during development. Earlier on we actually had more working with the fish being able to eat each other and everything but something broke and it all went downhill fast as the deadline approached. Hopefully when we update it you'll come back to check it out :)
I'm the programmer on this, and I feel a word of warning is due: our VCS betrayed us, I had to spend several hours repairing things, and crunch set in. Hence, you can check out our awesome level, swim around, and enjoy the glorious generated fish! And please do so. Our artists did phenomenal work.
Indeed, the first portion of the project, I'm quite proud of! That's what you're going to see when you first start playing. Actual gameplay was about 50% done when I went full panicked-programmer, and now it's more like 20%.
I wanted to mention this because Jordan (visual art) and Zach (music) worked very well under a tight deadline, and produced what I think are excellent results. I'm very frustrated with myself, our tools, and our lack of foresight regarding those tools, because if we'd had just a few more hours, we could've finished this game. As it stands, you can only see what it's gonna be, when I can sit down and whiteboard the broken parts, and write them properly.
I'm still satisfied with what we were able to accomplish in only two days. I just want to make sure everybody knows it's my fault that it bugs early, especially because the game has Jordan's name on it, and he absolutely should not be blamed for the state of the code.
Please enjoy Fishing for Love!
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