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Errol 🦇

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A member registered May 16, 2020 · View creator page →

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Ty! The Music of Erich Zann is my favourite Lovecraft story, I'm glad I could squeeze in a reference or two! :D 

This is such a cool concept, and really on-theme! I would have liked to see more story - telling us what the characters were going through in their joint lives, or how they feel about being tied to each others lives this way would have provided a really interesting new dimension to the game.

I really enjoyed the gameplay - it was great fun figuring out how to get past the obstacles, although like a lot of others I really struggled with the spikes and could've used a save point, or the opportunity to practice getting past them earlier on. 

AND THE GRAPHICS - amazing! I was watching your progress on the Discord and wondering what kind of game you were making. The end result is fantastic! The music was also on point.

Really cool concept! I think there was a small bug with the dice rolling - it only ever came up with the same symbol on both dice? They look great though, and it's satisfying to be able to actually throw them and watch them rattle around.

Woo, bitsy! Such a great little engine. I'm intrigued as to where this is going! 

I think there's a hack out there which makes the dialog box a bit bigger - that's something you might want to look into! I really liked the level of detail here so it'd be cool to let it shine in a nice, big text box.

I LOVED the audio, it was so catchy and suited the mood perfectly, especially during the boss battle. Unfortunately I couldn't figure out how to advance past there and I was a little confused about the story. It would've been cool to have more levels before that point to figure out what was going on. 

The graphics were also great, I really liked the style of the characters and the colours were well-chosen. If I had one nitpick it's that sometimes during the boss battle the blue of the obstacles was the same colour as the background, which made them hard to spot.

I really liked the graphics, and the puzzle mechanic was really fun! 

I wasn't such a big fan of the shaking effect, so I'm glad it wasn't around in the later scenes. Overall, a cute story and a fun game!

I'm so glad you liked it! And oh no, you found the plot hole! We had bigger plans for those two but unfortunately we ended cutting them down to fit the timescale we had, and there was no way to patch up the resulting plot hole before the deadline. Thank you though! I'm really happy to hear you were so invested in the characters. :D

Thank you for the feedback! I've actually found a way to make the textboxes a bit bigger, so I'll be updating the game once the jam is over.

I used bitsy! And yeah, it's a fairly restrictive little engine. Thank you for the compliment! :D

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Normally I'm not a fan of eye dialect but I think you pulled it off really well here - I got a good sense of the character's voice without it coming across as pejorative or difficult to understand. Great job! (Although being from God's own county myself, I am biased ;) )

I liked the concept, but the gameplay was tricky to figure out - I wasn't sure where to put my dice, and they kept disappearing? It would have been really nice to have some text that described roughly what was going on each turn, and what my competitors were up to.

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Good little game with a lot of potential! I didn't have any issues with the controls.

Some things to look at:

  • The font is a bit hard to read.
  • The time passed very slowly - I don't think I got past 10:30AM on any one day, which dampened the sense of urgency.
  • Were some of the crops supposed to get blight? None of mine did, but maybe I didn't play for long enough.

Otherwise, a great game! I especially liked the pixel art - the farmer's little flat cap is adorable! It's great that you're highlighting tenancy farming as one of the major causes of the great famine, since there are a lot of misconceptions going around.

Oh! That explains it, haha

Reminds me of old flash games on Newgrounds! My hiscore was absolutely pitiful but good fun. The redcoats were hilarious!

After seeing your progress in the Discord it's great to see the finished game! The graphics are seriously impressive work. If I had one criticism it's that it isn't very obvious that the ship is being damaged when you run into the rocks - a crunching sound or a visual indicator of remaining health would be really good. Otherwise, amazing!

The graphics are amazing - an original concept that really makes the game stand out! I really liked the passwords, too. Sometimes it didn't feel like the options made a difference to gameplay, and it would've been nice to see different ending cards for different outcomes. Great game overall though! 

I admire your dedication to historical accuracy! I really liked the option to turn off the historical fonts - that was a nice accessibility feature. It would have been nice to have some music in the background. 

Thanks for the recs!

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You're the hero we needed <3