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A jam submission

GODHEADView project page

Return what was taken. A dungeon delving 1-shot for players to get ahead.
Submitted by TooFriendly — 1 day, 15 hours before the deadline
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GODHEAD's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#74.2184.218
Fun: Is the adventure fun to play in an OSR playstyle?#74.2694.269
Usability: Is the adventure easy to use on the fly?#124.0774.077
Writing: Is the adventure original and fun to read?#124.3084.308

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I live how this feels like a VHS tape cover! Concepts and art are outstanding !

Submitted(+1)

I can't get over how beautiful the art is. Amazingly done, especially with the NPCs, each one stands out and the portraits help put a face to the character.

Submitted(+1)

The best handout support I have seen in the Jam! Short sweet room descriptions and clear binary player/GM format is a welcome and pragmatic choice. Love the godhead and body. Very keen to run this one and seems a absolute dream to prep for with a outstanding core premise!

Submitted(+1)

Excellent art and maps! Thank you for making the art available as separate files. This is an all-around fantastic example of what an OSR adventure should be like! My only note: The font size is should be larger to make it easier to read at 100% zoom. When the jam is over, and you're not subjected to the page limit, I hope you'll consider enlarging the text and making the necessary layout changes to give your excellent writing more room to breathe.

Submitted (1 edit) (+1)

The only flaw is the only one pre written ramification for the players ending action (returning the godhead to the godbody and it exploding), otherwise the art is magnificent, the monsters are delightful and wacky and the bonus content is just a brilliant thing to include.

Developer

Thank you. I did think that the players could just take the Godhead away with them somewhere and spread its mutating power with them, treating it like a magic item. I think it can be used as a magical weapon, and thrown 20' to mutate anything in the area, as it has an area of effect when damaged. it has hit points, so players won't know exactly when the last throw will be. The head itself does not want to go back to the temple.
but then the mountain would eventually explode when the Godbody goes critical mass, yeah. maybe the players can freeze the body, and take it elsewhere, basically carrying a ticking nuclear bomb, or they could come up with another way of vanquishing it, a wormhole or spell or magic item that I haven't accounted for, or they could just evacuate the town. 

the simplest ending is to place the Godhead back on the body and then it goes dormant and does not explode, but I'd like to see what else people come up with. 

Submitted

I misread I'm so sorry! That makes more sense too my bad.

Submitted(+1)

Beautiful and characterful art, unique and well executed concept. Really inventive and top notch stuff! Really nailed the weird-science vibe a lot of older-school modules had. Was super psyched to read this after seeing the art trickle out on Discord, it didn't disappoint! 

Submitted(+1)

Your art, maps, and information presentation are all top notch! (I love the thief's hand drawn map)

Submitted (1 edit) (+1)

This is amazing. My single complaint is the font size, it's too small for 16 A5 pages, so it feels like 16 A4 pages instead.

Everything else is awesome! The concept and writing, the local focus and scope, the dungeon, it's wonderful. The dungeon map is among the best I've seen, and your art style is perfect, it's totally your own. Actually, the map could be a great addition for the Extra Resources zip file! I'd love to put an unlabeled version into a VTT for players to explore visually.

The NPCs are super distinctive and weird, yet also very relatable, which I love. The extraterrestrial nature of Zykom is strongly implied but not explicitly stated, which I also love. You preserve some mystery while allowing plenty of investigation and experimentation. Rontoc is a great standalone adventure and a great addition to a sandbox map. Hats off!

Submitted(+1)

I love your maps, they're very engaging and all the rooms feel well-fleshed out. Fantastic NPCs as well! This would be a lot of fun to run and or play.

Submitted(+1)

i love the look and feel, only issue I have is the writing would be too small for me if printed onto A5.

Submitted(+1)

Very professional! Im pretty sure i will include this in my campaign soon

Submitted(+1)

Finding the text layout a bit dense, but I appreciate how there is a clear distinction between what the players can immediately see and what they can discover in each location.

The art, of course, is stupendous. Love the character portraits. The maps, in my opinion, are a superb example of how the art can really set the tone for an entire adventure. The sheer amount of quality stuff you drew for this beggars belief.

Submitted(+1)

Art is very engaging.  The NPC descriptions give the table a lot to go with.  Cheers 

Submitted(+1)

Superb artwork, really nice NPC descriptions! It looks like a multi-session dungeon delve that guarantees a fun time.

Submitted(+1)

This is amazing! The maps (and the other art)! The color scheme! The organization! Solid 5 stars all around.

Submitted(+1)

This art is so sick. Much old school vibes.

Submitted(+1)

As I'm sure everyone in this jam knows, it can be really hard to convey a strong vibe without sacrificing development in some other area. Godhead is an example of how to elegantly weave all the important facets of an adventure into a concise serum to inject right into your creative brain. 

Submitted(+1)

Very cool little adventure! Some Great art and a good layout. Fun concept overall: monsters are cool, with the big ones being particularly characterful and weird. The village map has list of locations but no key, which makes it feel a bit redundant:  beyond a few features it's hard to tell what building is where. Readability-wise the font size is a bit too small and the spacing between lines and letters also feels a bit squashed.

I'm not sure if the GodHead needs that much HP or if it should even be destroyable through regular combat, but either way, their abilities are very thematic. The dungeon map is vibrant and visually interesting while not losing too much of its utility. some areas are a bit unclear as to the dimensions but on the whole, it is good! Will definitely run this one!

Submitted(+1)

The art in godhead is generous and really sticks out from the crowd!