the game looks really cool, I should have tested before but I didnt notice this game, the jam was filled with games, Im sorry I couldnt check before. This game reminds me to a game not many know called Katana Kata, it gives me the same feeling with the addition of new mechanics and the roulette that fits well in this mechanics, I like the moves and the graphics a lot, I find it really natural to play like this, I would only advice maybe let the player move while the roulette spins because I see myself locked there until it stops, but well maybe its some design decision and its personal, so dont listen to me really. also one little detail, I notice that in the tutorial part we can still move the player in backgrpound as I hear the attacks going on and I even was in the edge of the level when tutorial ended, but well its something that you can fix easily so its non important. tutorial helps a lot really, as said, sorry i couldnt see before, its a cool game!!
Play game
Wheel Of Fate's itch.io pageGame's Take on the Theme
Player uses wheel of fate which spins and gives him different abilities
Did your team make the majority of the art and music during the jam?
yes
If not, please link to any asset packs or resources used here.
https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B0%5D=13&sort_by=count&sort_order=DESC&page=7
Comments
What makes you think I didn't download it? But even if that were the case, there's a full profile page with images, descriptions, and plenty of additional information to base an evaluation on. Isn't that enough? Or do you consider a good-faith rating worthless on its own? Have you managed to try all of the nearly 900 games yourself? Because if so, then congratulations, but I didn't have time for that alongside work! All the best! ;)
Good game , I liked ! Wish I could see more of it with a little bit of polish and time :-)
I'm impressed by the depth of the boss designs - they have a lot of different attacks that require different reactions, so there's a ton of skill expression possible in this game. This is an obvious tribute to the souls-like genre here, and I think you executed your vision very well!
Pretty good game, I am terrible at soulslikes but I was able to beat the first boss and then I get shredded by the second boss fight, wasn't able to see the third boss. Personally this game is to hard for me, but I can see people that enjoy the genre having a blast with this, so I am going to be as objective as I can. The art is very good and the UI is pretty good, everything that needed to be displayed it's displayed and it doesn't take that much screen that blocks the action, the music is epic, the bosses are very neatly designed from what I see, the game rewards skill and fast action-reaction time, pretty neat, and the controls feel nicely, sometimes I feel they don't respond as quickly as I'd want them to be, but that might be design choice.
Anyways, ignoring how bad I am at playing these types of games, I enjoyed it, I am still trying to beat the second boss, so it's not frustrating to the point of ragequitting, you got me hooked. So good job.
A really good game. The combat feels very polished in my opinion, the bosses are quite fun and challenging, and I loved the music—it really highlights the tension of the moment. Unfortunately, since my PC is a toaster, I had to play the first two bosses at around 24 frames (with low graphics), but I still managed to beat them. Fortunately, the frame rate improved a lot with Oziris. It’s been one of the games I’ve had the most fun with in this jam. Well done!
Game is very good. But i've got the bug at the beginning: i spawned in nowhere and died instantly, therefore my when i restarted enemy just didn't spawn. But music and healthbar appeared. About the gameplay: I'm not a big fan of soulslikes but i understand something on them. Sometimes boss just oneshots you because when he hits you his weapon just deals damage several times and you die, also their attack patters are too hard to read. I liked the design of the bosses and i liked this game, but you need to debug it properly
This is a super cool game I'm just a noob in the souls-like games but I managed to have fun with the parry but the barbarian kicked my ass!
Game was really fun, good combat, great souls-like arena fighter, the combat felt good, boss was a TINY bit hard, but I guess thats the point :)
Nice job, I stayed for a moment, I enjoyed the soulslike aspect. If you did the art yourself this is very impressive !
Good Game! And this time you kept my word in mind and actually made the player rotate when he was attacking! That means alot to me!
I love the fact that the first boss is literally called Artorias and he has the spinning attack as well xD Great use of the theme too! Like i really felt the urge to spin the wheel and get something good!
Few things i will recommend though: I think the healing buff was better if it was instant. in games like sekiro with a fast pace combat the healing process has to be faster aswell.
I understood the game and it’s mechanics but for someone who hasn’t played sekiro, i don’t know whether they’ll have a good time or not, so maybe a better tutorial would help.
the hitboxes and attack frames on some bosses were kinda confusing, like i hold down the parry button right before the attack and parry, but then when i let go in order to parry the next attack in the chain, i take damage. and i don’t know if it’s the first attack that damages me or the next one or if there’s something in between
Amazing game in general
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