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A jam submission

KILL GILLView game page

Submitted by Solomon Gumball, THEE_SLOWED — 37 minutes, 35 seconds before the deadline
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KILL GILL's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD The GDD is near perfect. Detailed points on every topic. The only thing I would add is dates to the timeline, and at the end, the disclaimer about the game having issues for a little bit at the start. It does run well after a while. Gameplay A tight and responsive gameplay. Sometimes way too tight; how many times have I lost because the moving obstacle moved a millisecond too fast? I recommend adding a retry button to skip the little animation for the speedy guys. Every mechanic was tight, with obstacles, LoS, noise, and hiding. Great work. Art I loved the art style. I will never imagine mermaids in another way. The characters blended very well with the scenario. And really, making the dead fish sushi was so funny to me. Sound design Very tight SFX; the sword noises were amazing. BGM has a great loop, very groovy. The SFX that are missing, as per the GDD, were almost unnoticeable because everything else was so good. Last thoughts Very, very fun game; the loop reminds me of Mark of the Ninja. I had loads of fun with it. And the comedy was on point. How dare you scribble mean things on the vault door? Good job.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1HT-u3vzDbWwTfASeDKxkf4De8PUyKMDYNv7899Cr1XI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
KILL GILL is a stealth puzzle game where you play as an assassin katana flying thru a mob hideout

Please explain how your game fits the theme:
This was a great theme, we both had a lot of fun making this project and we hope you guys enjoy. All the 3D art / animations / textures were made by us

Is there anything you'd like the judges to pay particular attention to?
There seems to be some issues loading the first time but the game gets much smoother after you play for 30 seconds or so and most of the shaders have been compiled. ALSO- Even if you get stuck on one of the levels, you can skip to any level in the menu screen (ESC). levels 3, 4 and 5 all introduce new mechanics so they are worth checking out even if you don't finish them! Thank you!

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Comments

Submitted

Awesome job! Super clean and polished! Only complaint I want to be able to skip the movie after getting caught.

Submitted (1 edit) (+1)

Game is really cool. I enjoyed it immensely. Presentation is fantastic, from the art to the music it's pretty incredible. Lots of polish here. The katana flying through the air was extremely satisfying and the slicing up the fish felt fantastic.

 I first played this on trackpad and it was very tough. (which is fair). Would highly recommend mouse for this one. But still kinda wish there was a little bit of a slow down effect you could do after kills or something. Had to be extremely methodical about when I killed the guards which was nice, but it was very difficult for me and took a lot of trial and error. 

I generally had a hard time executing the moves i wanted to do quickly enough before being caught. e.g. I kill fish 1, then I want to try and hide before fish 2 comes around the corner. But my mechanical prowess just won't let me because I'm too slow to pull the katana going the other way. I'm wondering if maybe there should be a bar before the guard immediately spots you. Maybe a few more obstacles to hide behind when trying to do executions. Not sure. It'll probably come down to heavy testing to get your levels flow right, but this is a great starting point. 

I think ya got a really good thing here with lots of mechanics to work with. Nice work!

Submitted(+1)

Wow, this game is awesome. The atmosphere, the art and the sound design are incredible. The audio track is awesome aswell. The levels are very well build !

The only constructive feedback I can think of is that it would be nice to see where you are gonna impact with you sword. It's incredibly satisfying to do a double kill, but it is incredibly frustrating to miss it. If you don't want to make the emphasis on the detexterity of the player it would completely make sense to show the whole trajectory of the sword.

Maybe a key to restart immediatly would be nice too (your animation is gorgeous, I just saw it too many times).

Congratulations, you made something awesome.

Submitted(+1)

Really well made and fun game. I am always impressed to see a 3d game in a game jam. This one looks lovely, and the 3d art is very cute and stylized nicely. The whole game has a very cute style and is a very polished experience. Sometimes I wish I could zoom out just a bit but that's a very minor nitpick, mostly the camera movement felt good. 

Submitted(+1)

A really great game! I like the new mechanics added, and the difficulty of the game! The art and music are really fitting.

I died quite a number of times, which led to the death animation playing over and over again. The first few times it looked really nice, but subsequently it became a little annoying that I couldn’t skip it.

A way to zoom would be good, as the sword’s hitbox is pretty small, so it seems quite hard to hit enemies that are out of the screen.

The pots and brushes were a good addition, but the moving walls seem quite difficult, as you had to land, and quickly move again right after. Furthermore, I had an issue of the sword getting destroyed when it lands on the moving wall.

There is a short delay upon being spotted, until you actually lose, which seems like it is for when your sword is flying toward the enemy. But I feel there should be a slightly longer delay such that you can kill the enemy quickly if they spot you.

Other than that, the game is really smooth and the animations are great! A few more levels to showcase more of the new mechanics would be a good addition.

Submitted(+1)

amazing game!

i loved the artstyle and juice, it was very fun

i did have some gripes with the enemies' hurtboxes being pretty small, i've had a lot of times i just barely missed the enemies and then died right after because i flew into their field of view, they should probably be bigger than the enemies' actual model

i also had some moments where i just barely got noticed through the gap between, say a bush and a gap, and lost unfairly and sometimes seemingly got seen through walls

the inverted aiming just doesn't work with a mouse

the difficulty balancing was very off, getting thrown into a pretty difficult level right after the tutorial with just 1 enemy doesn't feel fun

in general tho, i really loved it and it was very fun despite the small frustrations

Submitted (1 edit) (+1)

Nice game, I managed to reach the third level. 

I feel you could have a bit of an intermediate warning before getting spotted, like the "?" phase in metal gear solid

Submitted(+1)

Wow this is definitely a contender for the best game of the jam, doing a double kill is insanely satisfying, the animation , sound effects are top notch and stylisation

(+1)

Very Fun game, very fish slice. 10/10

Submitted(+1)

This game has an amazing sense of style! The concept of playing as a sword slicing up fish guards into sushi is inspired. Love the presentation and gameplay. I was pretty bad at this game, though, maybe it could have benefited from a slight aim assist to prevent restarting entire stages to a tiny mistake. Great work!

Submitted(+1)

Awesome! Feels like published game already! The gameplay is self explanatory and the art is cool. The sushi death animation is a great touch. Also great job on the camera work!

(+1)

Love it! The fish guys are so fun and I love the katana theme as well as the sushi details.

Submitted(+1)

I like it, It's fun.

(+1)

Lovely job! Reminds me of the fun and character of the old flash games from Miniclips