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A jam submission

Tiny WorldView game page

Submitted by Gumb — 1 day, 32 minutes before the deadline
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Tiny World's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#293.2003.200
Theme#382.8002.800
Graphics#442.7332.733
Fun#462.2002.200
Overall#482.4112.411
Audio#491.2671.267
Originality#522.2672.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
Yes

Game Description
This is a prototype testing making a world that wraps horizontally

Discord Username
Gumbercules#3245

Participation Level (GWJ)
This is my first

Jam Time!
Yes

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Comments

Submitted

A really  good starting point. I like the overall aesthetic.  I  haven't  tried a top-down game yet. now you have inspired me to try.

Submitted

Controls seem nice, knife action is good and not glitchy.  You can definitely use this to continue!

Submitted

Well done for your first GWJ

I suggest to smooth the movement of the player or the camera. but that's just my opinion :p

Submitted

would say you have a base game ready.. keep making game

liked the player character art.. 

Submitted

Great start! I like the character sprites and the knifing animation you got in. knife knife

Submitted

That is one cute Kobold. Games generally have to few of those.

Submitted

I'm glad that you took a chance and did this even though you knew it wouldn't be a complete game. Cool little concept, and I wish you the best of luck with your game dev journey!

Submitted(+2)

Little puppy going on a mass murder spree and call it an adventure. And these grasses are hypnotizing me.

Submitted

Simple idea, still cool.  Was hard to damage trolls tho , maybe the hitboxes were a little off. Besides that, worked good without any issues. I like the main charterer art also, reminds me of undertale.

Submitted

It's a good start! I'm sure you learned a lot, and I'm glad you submitted even if it didn't end up being a finished game. Keep at it!

Submitted

The horizontal wrap definitely works well. Without distinguishable landmarks, it felt more like it was endlessly generating new content rather than wrapping. That could be cool either way depending on what you were going for. I found that there is a huge window of time to attack early since the sword swinging animation is pretty long, which makes the difficulty very easy if you just allow the dwarves to impale themselves on your weapon. I'm excited to see where you take this.