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Moonshot: The Great Espionage (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 3.764 | 3.764 |
Overall | #29 | 3.782 | 3.782 |
Graphics | #30 | 4.073 | 4.073 |
Gameplay | #40 | 3.618 | 3.618 |
Innovation | #110 | 3.127 | 3.127 |
Theme interpretation | #165 | 3.055 | 3.055 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NimbleBeasts/NbGameOff2020
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Comments
Lovely pixel art and very interesting theme interpretation!
I really like the concept of mixing noir atmosphere, stealth, exploration and mini-game mechanics. Cool music and nice effects, I specially like the one when you are busted.
Mini funny anecdote, I cracked the safe’s code in my first run without the need of going to the bottom floor to pick the note, I just guessed and got lucky :P.
I truly enjoyed it! Great job!
Thank you for your feedback! So you are a real hacker :P
Really fun! very polished and though out, Great Job!
super fun gameplay
Great game! I felt a bit lost at the beginning (because I skipped the secretary and the military guy), maybe you could keep that door blocked until the mission 0 begins (or move the door behind the guy's desk).
Thanks for your feedback! This is a good idea :)
Great stealth game!
I really enjoyed the graphics and atmosphere :-)
Wow, lots of details on this one. The parallax backgrounds, the backgrounds themselves, the way things interact with light, the sound effects... It oozes care and work, it's amazing how much was put into it in a month! Gameplay-wise, I like the level design, the way you can see through floors and walls to allow you to plan your moves is very cool. However, depending on passwords felt a bit awkward because if you fail after acquiring the password, you don't need to redo the whole level, you just go to the vault and put the password, which was often close to the entrance. Moving around could use a little bit more work, especially when moving around lasers. It wasn't also so obvious when you could go up and down, the difference between those types of floors was very minute. But yeah, other than that, you have a cool game. Great job!
Amazing game! I love the amount of work you put into this game in such a short time. The minigames were very interesting and fun. I especially liked the stealth approach in this game, AI detection could be improved but it is still very enjoyable! Looking forward to see the launch on Steam. Brilliant work, good job!
Great game, funny experience. I really liked the songs!
Wow. I loved everything: gameplay, graphics, music, story, level design, UI. Extremely well done!
I played through all levels and there was a good progression in terms of difficulty / understanding the mechanics (especially around the laser detectors).
I'm looking forward to it being developed as a full commercial game, I'll definitely buy it on a day 1 :)
And thanks for the great MIT licensed Godot project! Do you plan to keep it around as open source even while you work on a full game? (That'd be great :))
Thank you for your feedback, Akien!
We plan to keep the game itself open source but we may change the license or exclude the new levels from it.
Amazing! I really like the idea of commercial open source games. It's still a fairly bold move in the typical "obfuscate everything" approach in commercial games, but there are a few good examples out there in the indie scene. I'm happy to discuss this further anytime if you need advice on licensing, etc.
What I liked the most on this game was the graphics, very good job! Sometimes I got lost on what i had to do but mechanics are great, keep it up!
What a qualitative game! Remind me a lot "Gunpoint" in some aspect :).
Do you plan to make it a full game?
Thanks for your feedback! In fact, we are still working on it and want to make it a full game.
So impressive for the month time frame, graphics are beautiful and it was fun looking for the safe codes. Great job!
Thank you for your feedback :)
I enjoyed it, I'll be honest though, I had no clue I could go into the doors that were on the walls until I did it by accident. Perhaps a little door icon could help the player figure that out a little easier! I loved the lasers and the skill involved in avoiding them. Good overall!
Thank you for your feedback :)
Nice work. The stealth based gameplay was interesting.
If you like platformers, please try my game.
Thank you for your feedback! We've also enjoyed your game :)
Pretty good game, especially for a jam.
I stopped after finishing level 1.
In level 1 it bothered me though that soviet secrets are that badly secured, you enter the building through a big hole in the building that leads to the sewer. :D
Thank you for your feedback. We wanted to make it as realistic as possible :)
that was great! Really ambitious. Not sure where I had to go sometimes, but other than that it was really well done
Thank you for your feedback! We are reworking some levels and try to give more hints
This is a really original approach to the theme. I'm impressed of how the game it's so immersive and fun! And obviously the pixel art is wonderful.
I had a really good time playing this, very impressive work in such a short span of time! This is even further inspiration to take a peek at Godot :)
Great game & cool to see people using Godot! Cover art looks like JOJO. Did you make this all in 1 month? One thing I that felt off was the footsteps don't align with the actual walking. Really love both the mini games you had for locks and wiring.
Like the vibe of the game. Cool graphics and simply fun.