Nice art, cool characters, and very well made!
Play demo
Bella Ciao: Solar Saudade (Game Off 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.333 | 4.333 |
Audio | #36 | 3.714 | 3.714 |
Innovation | #107 | 3.143 | 3.143 |
Gameplay | #112 | 3.095 | 3.095 |
Overall | #112 | 3.238 | 3.238 |
Theme interpretation | #181 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/utopix-cc/bella-ciao
Theme interpretation
We feel like the GameJam theme was a very strong and happy coincidence, as we where talking about of making a sci-fi game, and everything seemed to fit. Moonshot concept it's transversal to BELLA CIAO Solar Saudade, from the moon settlements the game references, to the technology (also named moonshot), to the very root of the narrative and creative process. We are all moonshot thinkers!
Comments
Really nice UI and set up to the story. I actually wished I could have gone ahead and read it as written in Spanish, as I'd love to experience more of it! The character art looks so striking in its style too, and the music so far is just wonderful. I look forward to experiencing the full game once it is ready!
This was made in Twine?! This looks super polished and fantastic!
I love everything about this: the art, the visuals, the music, sound, atmosphere everything!
I used Twine for the first time as well, so I'm amazed to see the extent one can go with Twine.
Outstanding work!
I really like the art and the UI (especially the colour scheme!)
The gameplay was fun too, I like when interactive stories use emails and phone calls to tell the story!
Was a little short but I enjoyed playing what there was of it :)
Wow!
This plays very well.
I love the art and the UI.
Impressive work. Congratulations!
I can’t wait to see the end product!!! I never knew that Twine can do something like this. This encourages me to start working on something like this. I always wanted to make a text adventure game but I am always sort of stuck between the flexibility and efficiency formula when looking for a tool to do it. This game really inspires me with the art style and the approach of putting something like this into HTML base with this many systems. Impressive job and again, can’t wait to see the final product!
Thanks a lot for your kind words. Neither did we knew that Twine could do the stuff we made, but as soon as we learned to use sugarcube's TwineScript, and how to work html5 and css in this framework, we are having a lot of fun. Twine's amazing community it's really a endless source of knowledge, also there's specific contributors, like SugarCube2 creator, Thomas Michael Edwards, and ChapelR, who has developed a ton of great macros for SugarCube2, that where fundamental in creating this game. We are planning to release a sort of guide of how this game was made, so stay tunned!
Regards,
Utopix game dev Team
Wow, nice twist in the visual novel / RPG, the interface feels very natural and playing abilities through cards is a great visual cue. Hope to see more content and a full game from this. So many possibilities! Kudos
I like the graphics and the overall project is very curated and coherent in all the parts. The starting questionairre destabilized me initially but when I saw the reason I understand it. The story is short but it gives the idea of what can be a completed version of the game. I suggest you to continue this project, congrats! :D
Beautiful art, and the start of an interesting story. I think explaining how the skill tests work would be a good thing to have, as that system is a bit opaque at the moment. Obviously it's very short at the moment too, but you've explained why that is and I think it functions as a proof of concept as it is. As a largely narrative experience, I think it works well.
Thanks a lot for the good reviews, we really tried to make the demo longer, but there where two factors that delayed the development. First, we really focused on the UI and UX of this first part so we didn't had to go back on everything on a later phase, and second, we are primarily a Venezuela based team, and had written the game in Spanish first, and had the chance to translate the game just the day before the game jam was closing and had some troubles changing all the text. We almost have all the game writing and will be releasing it really soon (probably in January). We are really sorry, and really hope this awesome community can understand it. Regards, Utopix game dev team.
Graphics are stunning especially what we can see in the screenshot section, I wonder how you made the backgrounds for this game, is it 3D with some filters or it's full 2D ? It's amazing !
Gameplay seems cool too but really short in this demo.
Cool vibe! I didn't really figure out the action/contest mechanics before this very short demo ended. But I will look forward to trying the full game one day in the future.
Beautiful art!
It seems to be a great narrative game, I wished you showed more of it!
Man the graphics are mind blowing!!!!!!!!!
robust immersive visual novel / rpg
There's something very appealling visually that creates a nice mood.
I really like it overall.
Small fix that can be done is, only the text is "clickable" instead of the whole button.
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