I can't wait to try it out !
Kasenlys
Creator of
Recent community posts
Interesting mechanics for a puzzle game, I wish there was one or two more puzzles with the green block to experiment further. But overall good idea, nice cute design, and finely polished !
Is it by design that you don't know in advance what cable length a plug will give you, or was there a logic or a hint i missed ? It was a little odd, but still fine
Great Job !
I love the mechanics, being able to change size to navigate between platforms and foes is "common", until I realized you can only change size a certain amount of time. Then it was more a matter of "will I risk to navigate blind and vulnerable as a tiny blob all the time, or will I risk to use my few transforms available to see further and stronger ?"
(i played the whole game as tiny XD)
It is small decision making mechanics but it changed the game from "ok" to "cool".
Great Job !
The game looks beautiful, the mechanics seem copmplex and I would love to experiment everything.
Until now I only have volcanoes, I am missing clues what Step one and two are doing, and what kind of time scale I should skip at first...
But definitely a great game, the kind i really love. i will just need a lot of time to figure stuff out on it
Good job, and amazing what you achieved in only 4 days !
Honestly, first zone I was thinking "meh, this is poorly made", and then you realize you where in a pool or bucket thing... AND TANK SNAILS !!!
The game is quite hard, didn't manage to get to the 3rd zone, a feedback when you get hit would be great to understand how you die (I had the feeling nothing was hitting me until I suddenly die)
great Job on the game !
Hilarious game, with very creative mechanics, teachin you about ten different ways to kill a chicken, and one way to get rid of bullies.
I loved everything, the interactions, the animation, great job !
The one tiny thing I would change is to place the "WASD" tutorial completely visible in the screen at the beginning, instead of offscreen, so i already know that i can move the camera that way.
Cool gameplay with a good deckbuilding and cards stacking mechanic where the goal is to actually scale down the size of your deck by scaling up the strength of your cards.
A little too easy once you understood which mechanics to use, but actually balancing a game needs much more time than a jam so it's perfectly understandable
Great Job !