Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kasenlys

43
Posts
3
Followers
1
Following
A member registered Jan 08, 2024 · View creator page →

Creator of

Recent community posts

I can't wait to try it out !

Interesting mechanics for a puzzle game, I wish there was one or two more puzzles with the green block to experiment further. But overall good idea, nice cute design, and finely polished !

Is it by design that you don't know in advance what cable length a plug will give you, or was there a logic or a hint i missed ? It was a little odd, but still fine

Great Job !

If you make the bottom screen bars bigger and the beats go from edges to middle (a bit like Crypt of Necrodancer), it would be less difficult to multitask and it would make it more playable.
The idea is great thou, asteroid but as a rythm game. I love the mix

Great Job

I love the mechanics, being able to change size to navigate between platforms and foes is "common", until I realized you can only change size a certain amount of time. Then it was more a matter of "will I risk to navigate blind and vulnerable as a tiny blob all the time, or will I risk to use my few transforms available to see further and stronger ?"
(i played the whole game as tiny XD)

It is small decision making mechanics but it changed the game from "ok" to "cool".

Great Job !

The game looks beautiful, the mechanics seem copmplex and I would love to experiment everything.
Until now I only have volcanoes, I am missing clues what Step one and two are doing, and what kind of time scale I should skip at first...

But definitely a great game, the kind i really love. i will just need a lot of time to figure stuff out on it

Good job, and amazing what you achieved in only 4 days !

Honestly, first zone I was thinking "meh, this is poorly made", and then you realize you where in a pool or bucket thing... AND TANK SNAILS !!!

The game is quite hard, didn't manage to get to the 3rd zone, a feedback when you get hit would be great to understand how you die (I had the feeling nothing was hitting me until I suddenly die)

great Job on the game !

I like the sewers settings and the character design, but I did not understand the scale mechanics.
Or did I miss something obvious ?

Anyways, the part you managed to make in this short time is well done, good job !

Hilarious game, with very creative mechanics, teachin you about ten different ways to kill a chicken, and one way to get rid of bullies.

I loved everything, the interactions, the animation, great job !

The one tiny thing I would change is to place the "WASD" tutorial completely visible in the screen at the beginning, instead of offscreen, so i already know that i can move the camera that way.

Cool gameplay with a good deckbuilding and cards stacking mechanic where the goal is to actually scale down the size of your deck by scaling up the strength of your cards.

A little too easy once you understood which mechanics to use, but actually balancing a game needs much more time than a jam so it's perfectly understandable

Great Job !

(1 edit)

Really good game, great style, i love the theater aesthetics, and the puzzle gameplay is cool !

One thing, during the fight, the dragon knight already looks big while he is medium sized... i guess because he's a buffed up dragon, it is a little bit confusing though

Great Job !!

Thank you <3
Characters art and music where found on opengameart.org actually ^^"
I am really not an artist at all

(1 edit)

I wanted to spend 30 minutes rating several games tonight... I ended up spending 30 minutes on this game.
Very nice on every point !

Great job

Hi, i am glad you enjoyed it. It was by design that the customers orders were not visible anymore (the "?" hint on the shop screen warns you about it). But I got many feedbacks about it, so maybe I would change that in the future if I ever work more on it

Cute game, nice choice of assets !
Dezooming or being able to move the camera would have been a plus, i wasn't able to see who was getting killed or from where at some time

Once you uploaded your Godot web version on itch, you must check the "SharedArrayBuffer support(Experimental) This may break parts of the page or your project. Only enable if you know you need it." box, under "Embed options" or "Frame Options"

I spent hours just playing around with my own abominations and laughing at it instead of sleeping during the Jam

Love the concept, the game is really enjoyable to play with easy controls, clear gameplay, and great/cute graphics and music

Great Job

Love the mechanics, it looks easy but it is actually not that much

Very fun game with nice mechanics, and a cool retro feeling !
I was a bit lost on level 3 and did not manage to score anything, maybe changing color of your shape when you switch axis would help to know which way you scale without checking the top right corner

Great Job anyways !

By design, it takes a few tries to understand how the game works indeed, good job with 3724 !

Cute game with nice cute graphics, nice mechanics adapted from Flappy Bird but making it more interesting and less frustrating (for real I hate flappy bird, i kinda like Pudgy Bird).
A final score or something like that would be a great thing for playing more than once.
Great Job !

Aaaaah I did not see the tabs !
Ok now I can fully enjoy the concept, lovely ♥

Simple mechanics, very challenging, i could play for hours. Great job

Thanks for the feedback, it was my first idea but i was scared to not be able to implement it nicely before the end actually

Thanks for the feedback, it was on purpose that I did not show customer request further, but I got that feedback several times, i could rework it.

Really fun mechanics with the scaling, actually must think in reverse order, nice puzzle & precision game

Nintendogs with a Dragon, it was nice. And arts are pretty

It was a little too short, but gave me that nice "Spore" feeling. Also amazing arts, good job G

I just spent 2 hours playing it. Amazing puzzle game, with very nice graphics and mechanics design

I didn't manage to place any furniture in the 2nd house :(
But the game art is very cute and the idea seems great

It took me also some time to find our i had to drag it by the corners actually, i hope you play it again now you know it because the rest of the game is nice

I like the mechanics, and the art are really nice. I tried to break a big vertical branch by eating tooo much and i was soooo heavy i could barely move hahaha

Nice try still, i wish you did not have that crash, i would have loved to see more cutscenes indeed. Better luck next time ! Kepp on !(and yes, git is actually easy to implement and use, i can save your life)

I was peacefully learning how to climb... and then...

Nice use of the theme !

Really cool mechanics design, i love a good puzzle where you actually must restart and think better.

Thank you for the feedback !
It helps (✿◡‿◡)

At first I was thinking "what doesit have to do with the theme, apart from the zoom out animation ?", and then the actual game mechanic kicked in and the idea is really great, could make a ton of good puzzles on multiple zooming layers !

Cool game good job

Very cool game mechanics and visual feedback with the hat growing !
Good puzzle platformer, good job

The game is so cute and hyping and... You made a cinematic and all ???
That gives it a great vibe !

Wanna play it for hours.

The music and art style gets you in a mood, it stays in my head and i was boucing on my chair while playing