Good game! Very creative! It's sometimes hard to understand were your'e gonna launch the player, so I suggest adding an indicator for direction.
Play game
BOO-by Traps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #26 | 4.240 | 4.240 |
WOWIE! | #51 | 3.900 | 3.900 |
On Topic | #71 | 4.120 | 4.120 |
Fun | #84 | 3.800 | 3.800 |
Sound | #85 | 3.640 | 3.640 |
Visuals | #111 | 4.040 | 4.040 |
Simplicity | #158 | 4.060 | 4.060 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself
Credits
Morgan Davis
Comments
Very polished, great graphics, and fun gameplay. I happened to have a controller plugged in, and it definitely did help. Overall a very cool game.
Both the idea and the execution are very good. I appreciate the amount of levels. Maybe an indication of the direction between the player and the AI that is always visible would be helpful.
Very polish game. Now I want the full game realise on steam in one week :)
Super cool and nicely polished, you can kind of avoid most the traps the same way but that's okay. Great job
The idea of navigating the AI by scaring is quite interesting. Every obstacle has its unique way of avoiding. The additional challenge of collecting candy makes the player master the mechanics. The only downside is the lack of vision behind walls. Great game nonetheless! I really enjoyed playing it.
wowieeeee! Amazing art, fun and comfortable gameplay, original and interesting idea. I liked!
This is probably the best entry in the Game Jam I have seen so far. Feels very polished and fun to play.
I think the game would be funnier if the mission was reversed, where you need to kill the human by scaring them(or maybe even a multiplayer where one player is trying to save the human, while the other is trying to kill them).
Wow! Unique idea, unique mechanics- I love how I tended to just scream at the human when they approached the spikes lol. GO FASTER DUMMY
Overall really really cool- wouldn't be surprised at all if this wins! Great job :D
Love that little character! Really neat use of pathfinding AI, too! Good job with balancing the difficulty, beating each stage is pretty straightforward but collecting the candy can get pretty challenging.
Nitpicks:
- It's a little bit unpredictable what will happen when you shout the AI into a wall. I almost wish there was a second ability that let you pause the AI for a short time, but maybe that would be overpowered.
- I wish the hole had the wood texture around it
Yeah the unpredictable AI is because of the way I set up the NavMesh component and pathfinding, so sometimes he'll try to go around a wall you're spooking him into, which I honestly just didn't have time to fix.
Then the same can be said for the hole not having a texture, the model I used didn't have the same UVs as the regular floor tile, so I couldn't get the textures to seemingly line up properly, so with only a couple hours left I prioritised other stuff and left it blank.
Thank you for the feedback, I completely agree with it, if I was to make this into a full game or if I'd had more time, I'd have tried to fix these issues.
Cute little polished game.
I feel like the ghost should be visible behind walls and under lamps.
Loved the game! I didn't know scaring humans as a ghost could be this fun! Feels really polished, nice art and sounds too. Great job :)
Nice idea! It's actually quite fun to play! It also looks awesome given the amount of time! :)
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