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L0ANE

25
Posts
11
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6
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A member registered Jun 19, 2021 · View creator page →

Creator of

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Cute characters, satisfying smashing feedback, love it!
Also, mixels 😎

Mixels 👍

The concept made me both comfortable and uncomfortable, well done!

Extremely cool! Should have more ratings!

similar concept here, invert scaling just felt smart, and the portal mechanic just take a step further, well done!

Enjoyed the smooth paced gameplay and the atmosphere :)

what a praise, thanks!

my finger's on fire...

first one implemented the idea of split things in the submissions i've played, not bad i'll say, but sometimes i can not pick up some boxes, is that intentional?

any hint for test chamber 16? so confused!

Succeed on my third attempt, tense boss fight with interesting mechanic, nice one!

the game goes crazy later on!

🐉🥚

(1 edit)

不用这样称呼我的... 每关都是在asprite里画画搭的,游戏里加载关卡的时候遍历关卡纹理的每个像素,通过四叉树生成的boxcollider来拟合整个场景的形状,在这基础上加个boxcollider的分割逻辑就好了。

操作步骤有点太繁琐了?还是说自己的解法有问题?

是的 虽然这个关卡已经改了三次了😂

哇关卡好多

(1 edit)

Was thinking about scaling the character during the jam but didn't actual implement it for our submission. The execution here is smart! great work!

fei chang piao liang dan shi you dian ka

love the art

So cool! One sad thing is only the tiny gun can play notes :(

The idea of shoot to scale seems has its potential!

视频引来的,画面很棒!

但是minecraft的模型更接近于一种特殊的lowpoly风格,使用体素描述物体的形状甚至是和mc风格相违背的(区别在于是否会在一个物体当中使用元素的旋转来描述形状),所以将mc当中的动画称为体素动画是不正确的。
Rotations
同样有许多遵循mc风格指导的社区作品,使用的仍然是骨骼驱动的动画,我认为仍然是不乏风格性和艺术性的。
https://skfb.ly/oqYrO
https://skfb.ly/6YpyQ
https://skfb.ly/6VuDL

把左面朝屏幕就变简单模式了hh

zhong wen kan bu dong la