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Laxem

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A member registered May 22, 2023 · View creator page →

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To avoid repeating other comments, I just want to mention how much I enjoyed the mid-air controls. They feel really good to play. The game has a lot of challenging jumps, but not once did I feel like the physic body was too slippery or unfair. And because it's so consistent, you can actually learn to predict how it will behave. I think you really nailed what makes a tough game feel fair.

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I’m still a bit confused on the purpose of cleaning the corruption. At first, I thought it was required to open a door, but it turns out I just needed water for that. Then I figured perhaps I should avoid it because it might be the thing that reduces the water effect. But nope, the water just fades over time on its own. Finally, I noticed the purple health bar (which is the same bar as the boss’s health) decreases whenever I clean a corruption. So, I’m guessing it’s meant to make the boss fight easier?

If that’s the case, then perhaps it’s an intentional hidden mechanic. I get that you might not want to spell it out in the tutorial, but maybe an indirect hint would help players connect the dots? For me, it’s just a shame that such a cool mechanic, which ties perfectly into the jam theme, might go unnoticed. Even after completing the game twice, I’m still not 100% sure if that’s really the intended purpose.

I defeated the Stain Princess! It was so much fun trying to figure out all the different attacks. Some were more telegraphed than others, and each had its own intuitive timing for invincibility frames. For me, the trickiest part to git gud was distinguishing between Biboo's spinning attack and the quick slash. They both start with her moving her sword to the right (her left), but the timing for dodging is totally different. In the end, I just gave up on trying to dodge perfectly and opted to move away whenever either of those two attacks started.

But overall, it’s a well-designed boss fight! (And it even has a second phase? What?!)

I really wish I could play this because the atmosphere in the screenshots really caught my attention. Unfortunately, my low-end 5-year-old graphics card just couldn’t handle it. It was struggling to even reach 15fps. lol. Also, 740MB I think is a bit of a high barrier for entry for a jam game.

I think for fairness’ sake, I won’t leave a rating since I didn’t actually get to play. But I’m leaving a comment to let you know I gave it a try!

This is such a cute and cozy game. It matches Fauna's personality so well! I'm also really impressed with how much you managed to make within the jam duration! Management games are no small feat to create from scratch.

I do have a few suggestions if you ever consider expanding the game:

  • Adding  grid system for the building placement would be great.
  • It would be great to have the option to cancel a building placement if I accidentally click on the wrong one.
  • On my first playthrough, my first tree spawned 3 corrupted saplings. It might be better if the first tree guaranteed at least 2 or 3 normal saplings to start off more smoothly.

Wow! I'm glad the level actually worked as intended.

One way I can maybe think of is to have a little tiny delay before the player starts moving so players have enough time to register 2 directional keys.

Ooh that's one way I hadn't considered. Thanks for the suggestion!

The platforming got tedious and frustrating at times. Collecting a heart should have been the reward for completing a section, but some placements forced me to jump back down and redo the section entirely. It felt like a punishment, having to place bubbles and make the same jumps over and over just to get a heart. I even ended up stuck and had to restart from the beginning.

I’d much prefer getting more of the puzzle elements. Because honestly, I’m really impressed by how many creative puzzles you managed to come up with using just bubbles and fans.

Yep, in the early levels you can. That's intentional so players have time to learn about other mechanics first. Beside, the amount of max sanity decreases the more you progress. On the last three levels you'll get only 3 sanity, which is the optimal amount, I think .

But I get what you're trying to say. Perhaps it should restore a static amount of sanity throughout the levels. Or perhaps the difficulty progression is a bit too slow. I'll continue to think about that. Thanks for the feedback!

Thank you! I also agree that the diagonal movement is a bit tricky. Actually I'm reworking the whole movement controls for the next update!

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Several comments have mentioned that the diagonal movement feels a bit tricky, and I agree! I find it especially frustrating on the last level. Originally, I planned to implement point & click movement, but I wasn’t confident I could pull that off within just two weeks. So, I went with keyboard movement instead.  But no worries! I’m looking forward to implement point & click movement for the next update.

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On my first playthrough I managed to find the impostor after (what feels like) a 10 minutes of questioning. I was very proud of myself btw. But then when I exited the door I found out there were supposed to be 2 impostors. Oh...

On the next playthrough, I found that some of their answers were different than before. And sure enough they were the imposters. I realized this has turned into a spot-the-difference game!

I think it's a clever way to fit the impostor concept into a short game format. Well done!

Thank you for pointing out this bug! Yep, it IS a bug (lol)

It will be in the hotfix coming soon.

Thank you for the generous rating! Glad you like the mechanics. It went through multiple iterations before it reached its current form.

Also, having someone noticed the pun really made my last two weeks. Because fun fact: coming up with the pun was the moment I thought, "Yep, I'm toootally gonna make this game a reality" lol.

Thank you for playing! About the suggestions:

  1. Oh, you're right! That is an oversight on my part. I'll fix it immediately.
  2. I'm still working on some graphics for the tutorial. I plan to put them on the game page.

Thank you! I'll be working on the instructions immediately.