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A jam submission

Gloom's Starry NightView game page

Gloom has to save Bloom by jumping and dashing through the corrupted night sky
Submitted by Sailor Ares (@Ares_rei) — 1 hour, 29 minutes before the deadline
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Gloom's Starry Night's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#64.0864.086
Innovation#93.9433.943
Ambience#124.1714.171
Overall#203.6633.663
References#403.0003.000
Theme#403.1143.114

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

To avoid repeating other comments, I just want to mention how much I enjoyed the mid-air controls. They feel really good to play. The game has a lot of challenging jumps, but not once did I feel like the physic body was too slippery or unfair. And because it's so consistent, you can actually learn to predict how it will behave. I think you really nailed what makes a tough game feel fair.

Submitted

I really like this one! I may be somewhat biased since this is one of my favorite genre's, but the movement feels really nice to me, and the levels are really cool too. Some levels may have a few different solutions, which is always cool to see. 

I did encounter an odd bug in the beginning where continuing to dash after the game teaches you how causes the tutorial prompt to reappear and the camera to zoom back in. 

I love that you gave me an air dodge, 10/10!
Excellent work! 

Submitted

A challenging and satisfying experience!

Each level has an interesting puzzle idea to it on where you should jump and dash the trigger the dark ball. 

If there's something to comment on, I would prefer if the player would dash toward the orb near their mouse cursor rather than the character because something I did find myself dashing through an orb that I don't want to dash yet.

Beside that, very solid idea!

Submitted

This was super fun! The levels are really well designed to be satisfying and fun. The last level in the "not polished" levels in particular was really fun for me because it took quite a few tries to actually clear, so it was really satisfying when I cleared it. It kinda felt like clearing a section in Jump King or Getting Over it, which are some of my favorite games lol. Well done!

Submitted

Really solid work. Simple but effective use of the theme, on top of some challenging but not punishing gameplay—this game was really fun to play through. I even got through the 'not polished' extra levels! I can see myself definitely playing through several more levels of this. Great work, overall. Good job!

Submitted

For a precision platformer I really like the fact that it is not overly hard! Visually clean and the concept is clever.
Some personal thoughts:
-Currently it seems that aiming is based off entirely on nearest star. Since the control uses mouse, I think it would be nicer that stars are selected based on nearest to cursor.
-For some levels, it feels like death zone for the pit is too high up. There are a few times where I was still able to dash and have dashed, but was still cut off since I was too near the pit.
-Would prefer if the scribbles  are only cleared off from dashes instead of just from touching. This is normally not a problem, but for stars with multiple dashes it gets a little unpredictable sometimes.
Overall, had great fun on this game, would love to see more! Thanks for making it!

Submitted

Good Platformer, though the clicking kinda got detrimental when I move my mouse off the screen lol

Submitted

Nice precision platformer concept. Got tripped up time and again by lighting stars via contact preventing me from dashing, but I powered through to the end.

Bug Note: I ran into the same intro Right-click bug as others, and also found that on room 15 I could use the dash from below the top-right star to hang beneath its platform for as long as I wanted.

Submitted

The soft lighting, art style and music combine for a soothing effect that counters the tense gameplay. The lighting especially had such a strong impact on the atmosphere.

It seems the dash arrow targets the dash circle closest to the player, which is great because I cannot aim, but on level 15 there is a small issue where there are two valid circles near each other and the middle ground becomes ambiguous as to which it will target (for the human eye at least). It would often send me to the one I didn’t want. Screenshot included.

I found the extra levels 18 and up were fine, polish-wise. I am fond of level designs like 21 that force you to use every ability in the toolbox.

Regarding other comments discussing the skill floor, I’ll add to the sample size that I had no problems myself, the hardest puzzle took a reasonable amount of trial and error to beat, and I was never frustrated with the game’s design. I rarely play platformers.

Jam Judge

The platforming is pretty cool. I enjoyed the puzzle aspect of finding the right order/angle to dash into each ball to solve each level.

The character sprites are also well done and the sound design was on point.

Managed to save Bloom and clear the extra rooms too. Interesting additional mechanic!


Some bugs that happened to me:

-If I keep right clicking at the first tutorial screen, it kinda glitches. Probably missing a flag there.

-If I jump into the center of a dash ball and hold the dash key, I get permanently stuck in the middle, which is awesome. XD

I think this game would be nice to play with a controller. I didn't try it but if you didn't implement it, it would be cool if you added that after the jam. It's pretty simple to map controller buttons in Godot's input map.

Good job!

Submitted

This game is great! I love it when platforming is a puzzle. It's adorable and very very solid. The one piece of concrit I would give is that the player can stand all the way off the edge of a platform even when not moving. As a means of implementing coyote time it works, but I think it would work better if it kicked in only when actively moving.


Developer

Ohhh I know what this is, the physics box is still a square from the placeholder square lol, never noticed
Good catch, appreciate it and the other feedback

Submitted

This is a really fun game! Unfortunately I wasn't able to finish it because I don't have a mouse, and trackpad makes doing anything where I need to right click and left click with precision horrible, but I still really enjoyed it! Great art, music and game feel. I just wish there was a way to play with the tilt and dash mapped to keyboard inputs since it doesn't seem like you need to make it the mouse.

Developer (1 edit) (+1)

shoot you're totally right, there's no reason not to have had keyboard maps as well. Only just saw this too, will be the first update after judging period  o7

Submitted

It was really fun! Sadly, I do not have the ability necessary to end the game, but I did enjoy every level I was able to finish!

Submitted (1 edit)

A lot of fun, but also very challenging! I'm not sure if that was the intention (I guess it might have been, seeing as the respawn time was very short, which I very much appreciated), but do consider that the average player usually won't be as skillful as the person who created it.

Also, there were a few times that I ran into a bug where Gloom got stuck in some kind of rolling animation, which prevented you from doing anything and couldn't be recovered from even with a reset or level skip, which meant that you had no choice but to restart the game.

Overall it had great atmosphere and interesting mechanics, it just needs some more polish (as is the case with jam games).

Developer

Thanks for the feedback on the tuning, still a lot to learn there for sure
Reset not fixing it is very interesting, will be curious to try and track that one down

Submitted

Nice game! I tried to clear all the levels, it is so satisfying when I was able to reach the door.
Ambience is perfect fit and the arts are so well done! 

Submitted

Really fun! The mechanics are well made and work together very well.

Submitted

I played the game until saving Bloom and have to say it has a great atmosphere with it's visuals and music. The puzzles were fun, some more or less challenging. I'm not sure if I played the stars with the black dots correctly, I mostly bounced off it until it was charged. 

Also encountered two bugs: If you press right click at the start after clearing the first star; and if you hold right click in a star, you stay there and the arrow goes wild :D