Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lucas Esposto

24
Posts
6
Followers
39
Following
A member registered Jun 24, 2018 · View creator page →

Creator of

Recent community posts

Hey! This game is one of the best climbing games! You took great care of the gameplay, the music I suspect changes as you progress through the level and the art accompanies it perfectly! The most surprising thing is the level design, you teach the player all the mechanics by simply advancing through the levels, you put checkpoints in all the necessary places and there are puzzles and decision-making to advance. The ending was totally epic! Congratulations!

Thanks Clark! We are happy that you enjoyed it! Leaving the attack without coldown was a team decision so that everyone could win it! You can even hit the skullball more than once before it hits the wall and beat it faster, you also have a small invulnerability time after using the dash! I'm showing the cards hahaha

Incredible! The art is very polished, the music accompanies it perfectly and the gameplay is satisfying to see how it is resolved step by step. It has Storyteller vibes. Congratulations to the entire team!

Yeah! You dash with the space bar :D
We'll see what you say about the hitboxes!

If you are going to balance it, it would be good to promote the use of the mechanics within the gameplay:

Maybe when you pick up a tower it can take the direction of the nearest one and the tower it points to creates a sprite of the enhanced tower above it with low opacity. A beam of electricity pointing towards the tower to be joined can also work! 

Success with your game! I will be attentive if you update it

I liked the mechanics, the tutorial seemed like a fun puzzle to solve! I think I would like it more if it were just puzzles :D
Sometimes orders were not delivered, it must be a bug, but the experience was great, very good atmosphere!

It has a touch of papers please, I found the music very nice. I instantly got into the mood and worked weighing boxes hahaha. The numbers that appear are sometimes very random, it would be better if you could limit them. I liked the game! It has its own style!

I really liked the mechanics of expanding the sides and being able to move the towers. Very interesting as tower defense! I was able to win it without combining the towers, simply because I forgot hahaha

The art is crazy! I loved that you put concepts and gifs on the page! It's true that it took me a little while to learn how to play but when I understood how it works it was very satisfying to win it! Thanks!!

A unique concept! Tower Tower Defense, very good mechanics!

Nice! I enjoyed it!

Cool! The art is very good in terms of polish and the platforming is very good too! I'm looking forward to playing more levels using the mechanics!

Very very funny! One of the best responses to the jam! The art looks great and has personality! I loved it! I only generate destruction in my path hahahaha, we will see with my team if anyone achieves the good ending! Congratulations to the entire team!

It's fantastic! I was very surprised at the beginning that I was suddenly driving a giant robot. At first I didn't realize that the robot had to be assembled with the parts. Then it was crazy, it's very rewarding to build a mega crab destroyer mecha! Congratulations!

I really liked this game! It has potential!

Niiiiiiiceeeeeeee! hahaha!

Wow! I loved everything. The style, the creativity and the level design! If at some point we develop a microidvania, we will play this game again to have it as a reference! Congratulations!

It's interesting! I liked the style and the creativity of creating what you need to pass the level. Maybe I would integrate the creation of the cubes so as not to cut off the flow. Very good!

Spectacular! I loved how they solved the mechanics! Congratulations!

Hey! I loved the game! I thought the goal of preventing them from fighting seemed very ingenious. I couldn't get past the 60 second level D: . Very good!

Honestly, I came for the Journey reference on the game's cover and stayed for the mystery and challenge! Very good game!

It takes you completely to another mood and another place, for a moment it allows you to disconnect and live the experience. The flow is scattered because it's a little confusing, but I really enjoyed playing it! Thank you! You gained a new follower!

(1 edit)

I loved scale's interpretation! Really very well resolved squash and stretch. I also see a black kitten, especially when it stretches hahaha

Very funny! The sounds are great and you end up loving the art. The difficulty of the number of arrows could be more varied, to give meaning to taking the risk.