Hey! This game is one of the best climbing games! You took great care of the gameplay, the music I suspect changes as you progress through the level and the art accompanies it perfectly! The most surprising thing is the level design, you teach the player all the mechanics by simply advancing through the levels, you put checkpoints in all the necessary places and there are puzzles and decision-making to advance. The ending was totally epic! Congratulations!
Lucas Esposto
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A member registered Jun 24, 2018 · View creator page →
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A game about hitting a skull that increases in size to break the walls and escape.
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The goal is to save your furniture from a flood, by placing it in your inventory.
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Thanks Clark! We are happy that you enjoyed it! Leaving the attack without coldown was a team decision so that everyone could win it! You can even hit the skullball more than once before it hits the wall and beat it faster, you also have a small invulnerability time after using the dash! I'm showing the cards hahaha
If you are going to balance it, it would be good to promote the use of the mechanics within the gameplay:
Maybe when you pick up a tower it can take the direction of the nearest one and the tower it points to creates a sprite of the enhanced tower above it with low opacity. A beam of electricity pointing towards the tower to be joined can also work!
Success with your game! I will be attentive if you update it
InterPlanetary Fruit Distribution Company jam comments · Posted in InterPlanetary Fruit Distribution Company jam comments