Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mason72

17
Posts
A member registered Nov 20, 2023 · View creator page →

Creator of

Recent community posts

The game was off theme and didn't have any clear objective. I was able to figure out the controls after some trial and error, but the lack of friction between the player and the ground made it impossible to walk other than by using some weird glitches such as holding w, which eventually makes you vibrate over to the enemy and kick them. Additionally some of the physics seemed bugged, as the player kept flying to the left and clipping out of bounds whenever I bent my knees.

(1 edit)

Good game. I think the game would benefit heavily from some indication that bullets are being fired. I spent a couple minutes trying to figure out how to shoot because I couldn't tell that the gun was firing. It would also benefit from the ability to restart without quitting and running the game again. Overall, it was fairly fun once I figured it out.

I am unable to find any controls that do anything.

I couldn't get the game to play, unfortunately.

The game is pretty good and reminds me of the Legend of Zelda games. The level and asset design was quite good. As of right now combat feels a little repetitive since you're just hitting enemies that don't fight back. Additionally, as someone below suggested, I think having the ability to see the walls directly next to you would help navigating the maze by allowing us to see where different paths are. Overall, great game!

The game was overall pretty good. I really like the animations. The controls felt a little slow and the delay between clicking and the attacking made combat feel a little slow. Additionally, the collision for a few objects seemed to be much bigger than the actual object. Overall, still a pretty good game

I like the environment and large size of the level. Some of the combat mechanics felt a bit off, like the fact that if you jump on top of an enemy neither of you can attack each other or the fact that blocking kills some enemies. 

I enjoy the idea of making a text based game. I think once the art is added it could be really cool. 

The environment and graphics were amazing. The concept was good and the level was fun to explore. The only thing that I think could be improved is the fact that dying was really punishing due to the slow walk speed and size of the world. Using some sort of checkpoint system or adding a sprint button could help alleviate that. Overall, amazing game.

The game is pretty good. Some aspects of movement felt a little bit off. The dash feels a little too far and the terminal velocity feels a little too high. Overall, it was a pretty good game.

There was some weird collision hitboxes and trying to jump over anything felt a bit weird because I kept getting stuck on walls. Otherwise, it played pretty well.

Controls aren't listed anywhere and none of the common buttons that someone would expect to control anything worked. The ship just fell off the bottom of the screen and nothing else happened.

I like the gameplay. I think using 3D audio could help to detect when a zombie is behind you so that you have time to react. Overall a good game once the menu issue is fixed.

Very original concept. It took a bit of time to figure out the main quest, and I think a sprint option would have helped to speed up the time it takes to explore things, but it a very good game overall.

I think that the game would benefit a lot from camera controls. Additionally, the player's movement capabilities feel slightly mismatched with the level design. For example, sprint jumping can easily pass over many platforms at once in horizontal platforming sections, but the height of the jump is just barely enough to clear the height of the next platform when platforming up things. Additionally, there are a few clipping and rotation issues.

I really enjoyed the atmosphere created by the music, graphics, and dialogue. They all worked really well together to create a sort of slightly dark, contemplative mood. I think the shaping of the player's jump could be improved. Additionally, some of the checkpoints were pretty far back and the camera was slow to reset, which made resetting feel like an interruption of gameplay. Overall, great game!

I really enjoyed the environment design! The camera sensitivity was a bit higher than I normally play on, so an option to change sensitivity would probably be useful. Additionally, some of the dialogue for receiving coins for completing a quest displayed before finishing the quest. Overall, a pretty good game.