Thank you so much for the kind words! Shame we didnt manage to do better with the coding, but our amazing RainLy definately put her 100% into our sprites.
Memestofel
Creator of
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Just an awesome piece of work. Some dialogue lines make me smirk. Especially want to appreciate a nice and warm color palette.
Only thing that would make it even better for me, it is the possibility to ruin the case with incorrect conclusions, but overall, i loved it. Best design ive saw on this jam so far.
My experience with the game started with the broken buttons in main menu. Then it was invisible monsters that swarmed the entrance to the place and after that even after the restrart i couldnt move, even after complete re-opening the tab.
Im sure there is a loot of effort, sadly i couldnt enjoy it :(
This is... something ive not expected. It was fun, creepy, pretty and have very unsettling vibes.
I admire your pixelart and artstyle. Brings back fond memories of beholder with a creepy spice on it. Probably the best visuals ive seen on this jam so far.
Got 1 question: is there really that my boy could done something differently?
Dude, i just fell out of my chair when ive heard the character death sound. I freaking love it.
Didnt manage to finish the game, thought. :(
Impressive work! Love the arts. (only 1 problem with repeated earth tile and slight problem with the camera after the jumps, i think it should be a little faster)
Gosh, i think ive never get the time to rate all in that topic, but i definately return the favor if you gave our your honest opinion.
https://itch.io/jam/gamedevtv-jam-2023/rate/2093912#post-7903557
Well, not objective, but i fking love bows and headshots, and this one is fking awesome, cause you can shoot heads with arrows in jump!
https://itch.io/jam/gamedevtv-jam-2023/rate/2090635?after=20#post-7903963
Great job for 1 man, never thought you can manage to complete all of the tasks in such short period of time without a team. Props to all of that.
I feel like the plants on the water should not move with the player, and movement feels a little slow. It would be great to accelerate things with a time, or something like that.
Nice aesthetic and music. Love the gameplay so far, took me like 10 minutes to die, and i think that full playthrough take like 20-m, it is a good thing! Liked the movement.
Issues with the text on upgrade screen (its just gone) and i have a feeling that rockets do a little too much damage (ive killed 3rd boss right after the spawn). Also, i still hear that sound of shooting in my brain and, probably, will hear that in my dreams, and i think a little variety could be nice (or manual shooting).
This is my subjective top:
1 - Eru Bicha) It was something... I freaking love horrors, and this one is have the one thing that good horrors should have - atmosphere and good fking sounds. Overall visuals is awesome too.
2 - Microcosm) - It is most polished and really good looking in all aspects, except the theme, in my opinion. Overall speaking, it looks like a really cool and i wont be surprised if i see that game on smartphones in a few months.
3 - Descent into Lost Dimensions) This one is break my mind. Dude just got wild and make a cool, aesthetic piece of a good game. The only reason, that its not higher - ive got stuck in textures and been so lazy to get to an end.
4 - Welding) This game have a really good vibes and puzzle gameplay loop. Its really atmospheric, you definately should try that out to chill and have a good vibes.
5 - Tatarun 2) Visually speaking - this is my most favorite piece so far it is awesome. Lighting, particles, style - i fking love it. It is has a good platforming also.
6 - Soul Ride) I really love this concept of a fake cross-dimensional hell taxi, and when you need to talk with a passenger while driving. Give me a pleasant russian-taxi vibes on so many levels.
Thank you everyone for your feedback.
We upload a patch, that should fix most of the problems that you mention.
*Now Continue button spawn you in office location after the cutscene
* Now X on the ending screen works properly.
* Sound manager was fixed (no double tracks now)
* Office cutscene was polished a little. (Camera movements now not so wacky)
* Manager dublication fixed
* Some managers was moved from the DND category, cause it leads to errors.
* Fixed bug that breaks cutscenes after pressing continue in the first walkthrough.
Cute art style and overall looks like the most finished/polished game that ive seen on this jam so far. Especially gameplay speaking. Props to the team, amazing work for such a short period. Notice only one minor visual bug with the fast-sharp-(headed???) enemy doubling it sprite and flickering after i space him.