Great concept! Felt like I was just getting started and then it ended, would have loved more levels :)
Play game
Watch Your Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #229 | 4.186 | 4.186 |
Overall | #319 | 3.838 | 3.838 |
Fun | #521 | 3.577 | 3.577 |
Originality | #633 | 3.753 | 3.753 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of the main character controls the puzzle elements that we should connect to each other to finish the level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Impeccably smooth and intuitive, with really solid aesthetics and sound! Really enjoyed the levels included. Would love to see more levels with some unique challenges
It was really fun, but the scroll bars were annoying. I wasn't able to see the entire screen, or put the game in full screen. If you fix the page, the game would be great.
Very neat idea here, would love to see more of this. Shame it was so short, I could see there being a lot of potential in here by tweaking the game field (pits, other hazards) or adding more waits that the other blocks fill and interact with each other (diagonals or rotations?)
A+
really liked it, great art work, an interesting unique mechanic, and some well made puzzles. well done.
really liked it, great art work, an interesting unique mechanic, and some well made puzzles. well done.
Cute visuals and I loved the ending rolling up to the credits. A good touch. The puzzle was pretty unique. I've never seen a concept exactly like it.
Good job!
Good game. It's well polished. Maybe it was too easy for me, but every game doesn't have to be challenging, maybe someone else will find it good balanced.
Great game!
Looks amazing, plays great, clever mechanic.
A couple of notes:
The game itself is really easy.. I personally would love if even after you touch the other cube, it won't stay in place so you have to plan your way to the exit too.
After I finish a stage, I'd prefer to just go to the next stage instead of pressing a button.. it kinda stopped me for no reason. If the player is in flow - let him be.
That being said, I have been harsh on you because you clearly have the talent and it's a great game overall.
Well done!~
Ahh, thanks a lot!! With all the nice feedbacks like yours, I have a lot of improvement ideas already.
Really good idea! Your idea and "resetting its laser when we push a cube" idea from another jammer could be merged even. More control over re-arranging the scene, less restarts.
This definitely makes sense since there is no real time danger or time constraints. Maybe a seamless passing to the next room kind of animation could also boost the progression feeling.
Cheers!
I really enjoyed the mechanics and the simple art. Puzzle part was easy and short but as this is a game jam it was enough. Also I believe that I encountered a bug when playing. If you squeeze a block in between the player and a wall, the block launces into the other side of the room and bounce a couple times. I tried to recreate it and failed. At the end, a fun and cool game!
Really original and fun! My only complaint was it was too easy, I didn't even realise that touching the red bar would kill me until the 5th level. You could definitely make some cool, tricky puzzles from this.
Great concept, the presentation is perfect. I love the sounds too and the gameplay feels solid.
That being said, I think it's too easy. Instead of blocks keeping their status when you move, it would be harder if they reset so you have to get the right combination in all directions. Hard to explain I hope you know what I mean.
Nonetheless great game, congrats on submitting!
Looks and plays great, though too easy. Could easily be developed into a full game after some puzzle design.
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