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A jam submission

Secrets of the Secret Lunar StationView game page

Submitted by Ruby Ursus (@RubyUrsus), PewCaro, Chickenpal, JoonaK0, Finne0ne, t4oxia, Nerbb — 3 days, 5 hours before the deadline
Rated by 2 people so far
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Secrets of the Secret Lunar Station's itch.io page

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GitHub repository URL
https://github.com/RubyUrsus/Secrets-of-the-Secret-Lunar-Station

Game description
Secrets of the Secret Lunar Station is a fast-paced FPS set on an abandoned lunar station. Players must explore its eerie corridors, face intense alien encounters, and uncover the hidden truths behind the mysterious outpost. With a unique undo mechanic, you can outsmart your foes and rewrite the course of your actions. A touch of puzzle-solving awaits you in the finale.

Theme interpretation
The theme "Secrets" inspired us to create a game focused on uncovering hidden truths. Set on a mysterious lunar station, the game revolves around discovering alien technology, solving puzzles, and dealing with unexpected twists. The unique undo mechanic also reflects the theme, allowing players to uncover and erase actions as they explore the secrets of the station.

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Comments

Submitted(+1)

The "undo" mechanic is interesting. But the number of enemy and lack off feedback when getting hit making it quite challenging to play.

Overall a solid game, great work!

Developer

Thank you so much for the feedback! I completely agree, a hit indicator would have been an incredibly valuable addition to the game

Submitted(+1)

Cool game!! I'm not great at FPS, so I struggled to get very far, but I tried several times, and got a bit farther each time.

I wish I better understood the "undo" mechanic. I wonder whether the number of enemies overwhelmed me too much to understand the puzzle aspect of what the "undo" power resulted in. Or perhaps there was a use for it in combat that I didn't understand either.

Developer

Thanks for playing and for the feedback! We know it can be tough, especially if you're not into FPS games. The idea was to overwhelm you with enemies so you'd have to use the undo mechanic, kind of like making it a puzzle in itself. But yeah, it seems like we’ve got some work to do to make that clearer to players.