I didn't want to stop playing this! I was jamming out the whole time. This was really well done. My one critique would be that there wasn't a lot of point to focusing on the orders and what the orders preferred. That's okay though, because I was still jammin'! Nice job!
Oilyraincloud
Creator of
Recent community posts
Well done on the art, music, and sound effects. The game works really well. It was pretty difficult at the beginning, but after getting a couple rose upgrades the game got super easy. The enemies barely appeared on screen before they were dead. Overall, really nice work! I had a lot of fun playing this.
This was a neat chill game! I didn't quite understand how to play at first (a tutorial or description would be nice), but I figured it out quick enough and enjoyed growing the plants. A more rewarding objective would be nice as well. As far as I could tell you just grew plants for money, but I didn't really feel like I was working my way towards anything. Being able to buy some upgrades or larger plots would be cool. Overall, nice job!
I think the stabby cactus was my favorite. I mean, they're already stabby, but then you give them a knife and are extra stabby. If real life cacti ever figure this out, we're doomed as a species. This was a fun game, and I think y'all's experience doing game jams really shows. It feels well thought out and complete for the scope of the jam. Nice work!
From what I understand you're fairly new to Godot, so really nice work getting this game working! I love adventure platformers, and I think you did a great job on this in just 48 hours. I found the jump and crouch mechanics could feel clunky at times, but I got used to it as I played more of the game. Nice work!
This was really well done! I think the difficulty of the levels had a really nice progression in difficulty and it was satisfying to finally beat a level. It reminded me a lot of Super Meat Boy. Sometimes I found I would either latch onto or drop off a vine when I didn't mean to, but that's probably just a skill issue. Overall, great job!
Grid style games like this can have some deceptive difficulty in their programming, so nice job getting it all working! I agree with what others have said that it's pretty basic in its current form, but it's well made and works which is impressive for anything submitted to a short game jam. Nice work!
This was a really interesting game! It took me a while to figure out how to ascend (skill issue), but once I did the game was really fun. I think after a couple speed upgrades that I found speed to be pretty detrimental. The sub would go way too fast for me to effectively cut the wall plants and capture them. Other than that, I love the jank controls and found this to be really enjoyable. Nice work!
Cool game! Some of the mechanics were difficult to get used to, and the player seemed a bit "sticky" when platforming. I think there were a few times I would stick to the side of platforms rather than falling off. For a weekend game jam, though, this was really well done. I liked that the seed could be thrown. Nice work!
Cool game! I'm not sure I understand how the scoring works. After a point it stopped going up for me and only went down. I had my table absolutely filled with food, but whenever a bird would take some away the score would just go down. Overall, this was a cool take on the theme and I enjoyed playing it. It was really fun once I got the hang of it. Nice work!
Absolutely! Like I said, given the context of a 48 hour jam I think this is a great entry. A few things I noted: some things that could help would be progress bars for the seed detectors. Some of the icons near the plants that needed water weren't entirely aligned in a way that made it obvious which plant needed the water. I think your tutorial was great. Without it I probably would have been lost for some time, so thank you for putting some effort into that.