"Funny" interpretation of the theme. Good graphics. Albeit the color difference between allies and foes is not very strong.
What are your ideas on progression? Would you add upgrades, more enemy types? More "eaters"?
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 3.826 | 3.826 |
Overall | #13 | 3.283 | 3.283 |
Sound | #14 | 3.174 | 3.174 |
Aesthetics | #21 | 3.435 | 3.435 |
Gameplay | #34 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
"Funny" interpretation of the theme. Good graphics. Albeit the color difference between allies and foes is not very strong.
What are your ideas on progression? Would you add upgrades, more enemy types? More "eaters"?
Thank you for the feedback! Honestly i had a bunch of ideas, like inventory size, more equipment types, and some types of boosters. But the main goal for me was to create a finished gameloop, where the game doesnt feel like its missing something to feel completed, and because i only had 2 days to work on the game, i decided that i would better have a polished simple game, rather than something more complex and buggy but with more features
The visuals for this game were quiet impressive and the concept was unique and interesting. Good use of the theme! The audio for the game was fitting as well and the physics was fun. Overall a wonderfully strange and chaotic game. Great work!
This game is super unique and I like your spin on the theme. It was a little tough to begin but once you understand the core gameplay loop you really get things going. I'm really bad at this game but I could totally see myself and others trying to get good at this.
Ahahaha that was a crazy esperience. Games should do that to players! Well done!
I love the idea. The game is pretty hard, and you really have to gain a load of skill into making the right choice between eating friendly or enemies. Great job and great concept.
The gameplay is very good, but the difficulty of the game is a bit high. If the reduction in morale could be lowered and the soldier refresh rate could be decreased, it would be better.
I love the concept and mechanics of the game. Feels like a unique take on the theme scavenger. I had a lot of fun playing it. Took me a while to understand what I was doing but later I had fun!
Really fun concept! But moral drains sooo fast it's kinda hard to do anything about it! Or maybe I'm just bad at the game
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