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Bubble Hero!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #15 | 3.604 | 3.604 |
Implementation (rate the game's overall stability and functionality) | #23 | 3.283 | 3.283 |
Overall | #31 | 3.034 | 3.034 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #50 | 2.698 | 2.698 |
Theme (how well does the game fit the challenge theme?) | #59 | 2.943 | 2.943 |
Creativity (how unique or innovative was this experience?) | #76 | 2.642 | 2.642 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Rojeh Maher
Team Name
Rojeh Maher
How does your game fit the theme?
The deeper breath you take, the bigger bubble you will blow, our hero blows bubbles under water that collects trash items, to save the marine life and getting rewarded by the beautiful Mermaid, blow bubbles on your feet, from a submarine, riding sea horses!
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Comments
Love that this is for Earth Day!
Thanks! I tried to send a positive message and celebrate the day!
Keep going!!
Really love the aesthetics and how the game loop works.
Thank you so much! So happy you liked it ❤️
The environment in this game is really pretty, and the game loop is nice. The light rays and pixel displacement effect really sold it for me. Well done!
Thank you so much! It means a lot to me ❤️
Great audio and design
Thank you!
Very thoughtful design. Cool take on the theme and I thought it was very natural the way you managed to weave the two ideas together. Nice gaming experience, too!
Thanks a million, so glad you enjoyed it!
It's simple and I like the aesthetics
and kisses, only that the difficulty should ramp up faster. Also found a bug after the seahorse bit, you blow 2 bubbles at once (one where the seahorse was).yes there was a bubble that sticked in place, i forgot to cancel it with the animation, but thankfully it will just go on its own when blow a new one, thanks for sharing your feedback!
Love the aesthetic with the streaks of light! Love the subtle wavy effect as well, how did you do it?
Hi! Thanks for spending time with the game! i made the streaks of light by simple gradient image of yellow that fades to transparent, then I gave it a sine wave to its opacity, and another sine wave for the horizontal movement, and a water shader in the whole game, hope this helps :)
That's really cool! I gotta try recreating that water shader some day 🌊
Love the art and absolutely adore the mermaid kisses! The game is chill and calm but I wish the difficulty could be ramped up a bit to make it more exciting at times, or if you want to go for a more zen game, that could be a cool direction too, but not for the submarine levels. Overall really pleasant!
idk maybe the zen game would fit the game asthenic more, as my goal was to get as many players to play the game so they get the idea of water pollution in their back if their mind, thats the goal from the project, thank you so much for the feedback!
I need more mermaid kisses!!!
Only critique would be to ramp up difficulty after each cycle.
Adding rushes of small garbage, and increasing speed occasionally could be fun.
totally agree, we need more kisses! Haha, the difficulty ramps up, I did that but it wasn't very noticable, just a very slight change
I understood the idea, but I thought it didn't fit the theme very much.
Nice arts and sound.
Very simple, chill and cool game. I love the art style, the music/sound design and the message the game has to convey. However, gameplay wise, I wish I had some agency/control over the spinning speed/direction of the shuttle later in the game
thank you so much for your feedback! Definitely I will make a new version with more movement controls! So happy you played the game :))
Cool game!
thank you!