Only took me 19m31s (LOL). It was hard to get to pull off the moves needed with cursor keys, but i got to grips with it in the end. Really awesome game, i enjoyed it a lot. Great look and audio. I wish the player had got a little colour, but it's amazing you did all this in the jam time limit.
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Time Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.769 | 3.769 |
Fun | #5 | 3.923 | 3.923 |
Overall | #6 | 3.681 | 3.681 |
Accessibility | #7 | 3.346 | 3.346 |
Graphics | #10 | 3.885 | 3.885 |
Originality | #15 | 3.500 | 3.500 |
Controls | #16 | 3.346 | 3.346 |
Theme | #17 | 4.000 | 4.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Gotta Go Fast and Mom, I'm on TV!
Game Description
An action/puzzle platformer, where the played has to escape a treacherous ancient temple with the power of time travel.
How does your game tie into the theme?
The game takes place in two times simultaniously. The present, where the temple is in ruin and falling about, and in the past, where it is still fully functional.
Source
N/A
Discord Username
Ridley126#6111
Participation Level (GWJ Only)
1
Comments
That was a fun expirience! Some parts were pretty tricky but I can totally see this being speedrunned. Also nice mechanics. Great entry!
Awesome time travel game mechanic :)
I'd even say its better than the submissions of the theme 'Inversion' I saw back then, where some jammers have choosen a similar way.
The graphics are elegantly simple but still fitting well to the theme.
Keep jamming :)
PS: +1 for volume controls. I always add this accessibility feature since some submissions blast my ears off ^^*
I have one suggestion: Your volume slider seem to control the sound linearly, but dB is a logarithmic unit. So only the last 10-20% of your slider are usable since the sound is just quiet at the remaining part. Use something like linear2db to convert the volume position to decibel.
This feels very polished experience with surprising amount of quality content! Game idea and level design were both very good. I got 7 tokens, I hope there would've been level selector to go and 100% it :)
Special note about variable music. More jam games should make use of it, here it was nicely implemented.
And you did graphics, sound and code all by yourself? Great job!
This is an incredibly solid platformer with a great twist. The extra additions like the optional collectibles and the music changing when you time jump are amazing. It feels so well polished. Well done!! :D
This was definitely enjoyable! I love the game art!
Couple points:
- It is a bit floaty (for me, at least). If this was a design choice, then this isn't an issue
- I feel the switching button should've been mapped to, say, the space bar, since that was just another jump button. Would remove the need for two hands on the keyboard.
Otherwise, great entry, and great developer cameo!
Thank you! The character could use some tweaking I agree. It serves it's purpose for this but I'd like the jumping to be a bit tighter too. I tend not to play platformers with a keyboard so I wasn't sure which would be the best layout for most people generally. I do like the idea of it being completely playable with one hand, so I'll try to map things a bit differently next time!
This was fun! The time travel concept and the design of the levels was very smart, and I liked having to time my switching in midair :)
Very good platformer, well done! I made it to level 10 but couldn't quite do what I think was about to get me the key (top left of the level). A good difficulty progression, and I only stopped because it was just beyond my abilities.
Some feedback though. I didn't realise that I could get a bigger jump by taking a longer run up, I almost gave up early on because I couldn't make some jumps. I feel like the run mechanic isn't really needed, just a single pace with more/less run ups would have given me 1 less button to press -- and perhaps a better chance at doing the tricky time switch moves.
Overall I really liked it, congrats on a great submission.
I had a lot of fun with this game! I got to level 10. The controls are intuitive and felt responsive, and the puzzles are well designed and melded really well with the platforming and speed-running angle. I usually am terrible with platformers, but having more control over the timing of the jumps made it easier for me to get really into it.
I love how you built in a challenge medal into each level. I was tempted to replay levels just to try getting them. Overall, this is really a fantastic entry, and one of the most fun games I've played in the jam so far (and that's saying something, since I usually don't like platformers haha).
Super fun! I loved that you could see the other platforms before even time jumping. That made it really easy and still skillful to know where to land!
A cool little platformer; the levels and the core mechanic are enjoyable, and the art and music are very nice. Great job overall!
The only feedback I can give is that controls are a little awkward on keyboard: having to constantly keep shift pressed to run gets tiring.
I liked the time jumping really much. and the puzzles were also fun to do
Incredible work! The gameplay was fun, the music changing was really neat and graphics were awesome! I'd love to see this game continue development over time, you have a really solid game on your hands!
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