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A jam submission

CraffitiView game page

Submitted by vegarrock — 1 minute, 3 seconds before the deadline
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Craffiti's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.7713.771
Audio#33.7143.714
Graphics#43.8573.857
Gameplay (Fun-Factor)#43.8573.857
Jam Theme#53.7143.714
Crafting Mechanics#73.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long did you work on this game?
10 days

Which theme(s) did you use, and in what manner?
Transform. The player can transform into different colors when use the paint bucket

Which engine did you use?
Unity

Did you use any third-party assets?
LMMS default sound sample

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Comments

Submitted(+1)

Neat game, though I never really knew what the different health colors meant.  Excellent and bold visuals.  

Submitted(+1)

This is cool... i had trouble being fast enough but i loved mixing colours on the fly.

Submitted

This was very cool. I like the idea of crafting your attacks on the fly. I particularly like the simple color combination rules combined with the intuitive status effects that those colors apply.

The fact that your resources respawn instantly makes a really strong emphasis on your click dexterity. If you're an APM god, this game is probably a lot easier. I'm not saying that's good or bad, just pointing it out. If you wanted to deemphasize clicking skill, you could have a resource spawn cooldown to limit how quickly one could click their way through things.

I could see there being a lot of depth in here if you wanted to explore further. Stringing together combo attacks with multiple colors, adding more reactions back and forth between the player and the monsters, etc.

Well done!

Developer

Thank you for the feedback!


Yeah, this would be a breeze for Starcraft or OSU players. Anyway, I'll try to experiment with the cooldown and some new features.

Submitted

This was fun once I figured out some of the nuances of gameplay. I kept getting beaten' by the flying cubes because all of a sudden they turn orange and attack rapidly and become immune to any sprays (found that yellow bucket helps to deal with them though). It currently has a slight lack of responsiveness to being grabbed and used, and I'm not quite sure what causes the buckets to sometimes auto use when combining them. Maybe include a bit of a guide for how to handle certain enemies since maybe there was something else going on that gave enemies immunity to my attacks sometimes. I think I managed to survive to wave 14 as my best run. It's cool how blue bucket = shield, red = heal, and yellow = "thorns", but it's slightly annoying when I get a bunch of buckets and blue colors tbh :/

I hope to see it developed more, colorful job!

Developer

Thank you for playing!

My hypothesis is that the right-most card is close to the HP bar. So, sometimes the collision boxes are slightly overlapped and hence the occasional auto use of paint bucket.

There are hints in the pause menu at the top right of the screen that might help you figure out the ability of each enemy.

I agree, when there are all blues and buckets, it felt like no progress are being made.

Submitted

This is a fun little game, i enjoyed playing it. There is only one thing that really annoys me, and that is, if you drag and drop colors onto buckets & spray cans, they change position. I would like the cans to stay at the position i dropped the color at, to be able to quickly use it on an enemy for example.

I realized that the different color sprays have different effects, but it is still not clear to me what color does what. Maybe you can make that a bit more clear?

Developer

Thank you for playing!

I ran out of time before I could fix that item re-position glitch. Maybe I'll consider about post jam update.

I'll add to the description that orange, green, purple spray has no special effect and just deal damage.

Submitted

Ah ok, i assumed that maybe the orange, green and purple ones do more dmg to enemies with the same background color.

Submitted

What a stylish and fun game!! I had a great time playing this!!!

It was a little unclear to me in general what the benefits of changing the colour of my health bar were, and which coloured sprays would destroy which enemies. I feel like I was able to play a lot by guessing but I still couldn't figure it out in the end! But I love the concept, it's super novel and interesting, and the art style is super cute! Wonderful job!!!

Developer(+1)

We're glad you enjoy it!

About the paint bucket:
Red bucket - heal the player
Yellow bucket - attackers take some damage
Blue bucket - block incoming damage

Actually, all colored spray cans are able to destroy any enemy. The differences are damage and special effect - there is no elemental attack in this game. Also, each enemy has different health.