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A jam submission

Gravitech Dynamics - Applicant Evaluation ProgramView game page

A game about escaping a facility controlled by an (in universe) AI
Submitted by Foxtear Games โ€” 4 minutes, 38 seconds before the deadline
Rated by 19 people so far
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Gravitech Dynamics - Applicant Evaluation Program's itch.io page

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What category are you in?

Advanced

How does your game relate to the theme?
It plays with the concept of magnetic polarity

Specify any and all pre-made assets in your submission.
N/A

How many team members does your team have in total?
1

Anything else you would like us to know?
I worked really hard on this and I am personally really happy with the results ^^
Also it's very interesting that I *have* to submit to advanced, even though I'm a 17 yo high school student and don't even learn this in school xD

By submitting, you agree to all the rules listed.

I/We agree

Does your game utilize Wolfram Language?

No

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Comments

Submitted(+1)

I think the game concept is very creative. The gameplay was a bit tricky for me although I did eventually figure it out. 

Submitted(+1)

The first game of this Jam that I give a perfect score to! It was to be expected from the advanced class but it is incredible, it has a great polish and it was done in only 3 days without pre-made assets! you are amazing! good job๐Ÿ’›

Developer(+1)

Thank you so so much <3

Submitted(+1)

Such a cool game.
And so much content for just 3 days. WOW!
Awesome Job!

Developer

Thxx <3

Submitted(+1)

Dude this game is very cool it is so fantastic that you did all of this by yourself in 3 days I really hope you win bro !

I really appreciate if u play and rate my game :) 

Developer

Thx!

I will try your game tomorrow ^^

Submitted(+1)

Great game, and especially a great atmosphere. You really managed to do a lot within the 72 hours.

I did encounter a soft lock though, in the room with the immovable block I stood on top of the block and knocked it off the magnet. I had to restart the level from the main menu to get it back. Maybe a button to reset the box in that room will help?

Developer

Thx for the review!

I actually tried in development and with enough goofing around you can get the cube back on the magnet. But yea, a reset would probably help xD

Submitted(+1)

Nice, I finally finished it. The grab function is way more buggier in the windows build tho

Developer

It's buggy in all releases. I'm thinking about releasing a fix soon.

Submitted(+1)

It's so impressive that you made this game in three days! Great work!

Developer

Thank you so much <3

Submitted(+1)

I still want to steal your game. It has enough potential to become a steam game. 

Developer(+1)

Yea it has potential...

The codebase doesn't tho xD

Submitted(+1)

๐Ÿ˜‚ Im still taking it

Submitted(+1)

It feels really polished for creating it under 3 days, I got stuck on walls sometimes and the manipulator would release a block if I moved too fast, but other than that it was great, looks good, well done!

Developer

Thx!
The manipulator lets go of cubes when they touch the player, to prevent a glitch where you could just hover up walls with it. Sadly the gravity module physics are kinda broken in the jam release, so you sometimes run faster than the cube moves, so you basically run into the cube.
Sorry for the inconvenience ^^

Submitted(+1)

This is so good! It feels super finished for a 72-hour jam! The only thing I'm noticing is that it's a little difficult to not fall off the boxes while they're being pushed up from the floor pads. Other than that, great job!

Developer

Yea, I was thinking about adding a system that tries to keep the boxes from rotating while touching a player. We'll see, I might even add more content later on ^^

And thx for the comment!

Submitted(+1)

This is very impressive that you made this all by yourself .in 72 hours really relly impressive,   itss fun and well polished congratss.

Submitted(+1)

Super cool game, wish the web build didnt lag so much cause it made turning the mouse a bit of a chore but everything else worked really well and the puzzles were pretty clever, also liked the voice acting with MS sam!

Submitted(+1)

This was really great! Doing all of this in 72 hours is very impressive :D I do wish the boxes didn't ungrab themselves when touching the player, sometimes it made the boxes ungrabbable if I was standing too close to them, and just made handling them slightly annoying at times. Still, great job!

Developer

Yea the player-boxes thing exists to keep the player from levitating with them :/

Developer

Btw I'm Limo for those who don't know