I was looking for a quick way to do the death that would be funny, hence how it is. As I go and update everything I'll come up with a better system. I was really just adding things and tweaking them till they were good enough and moving on, because there were too many things to do. I wanted to have a boss at one point. I was going to make background details like trees and flowers but when I uploaded on Sunday afternoon my input wasn't working. All the time after that went into fixing it, when I had originally planned to polish for the rest of the day. I was so frustrated after getting a working version out that I just gave up. At that point I had barely slept since Wednesday night and I was just done.
StelaEntertainment
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Don't you know that toilets are only designed for human waste? All the ghosts are gone but now you need to call a plumber to clear all the ectoplasm.
Good job making your assets. The ghost with the floppy bottom was funny. As far as gameplay goes, you need a reason to take the glasses off as part of the gameplay.
Good job and congratulations on submitting!
I really don't know how you pulled off some of those effects, very impressive. Looks like another person ran out of time as well. (I feel like I just made a demo and not even that.) It looks like you know how to use midjourney well. Every time I have tried AI art I get crap. How do you like the Input System. I love the input asset and creating action maps but I've had problems deploying anything without writing callbacks for every button.
If it works please tell me. My second controller is a Playstation controller and it didn't work. There is a bug with the co-op in the editor that I haven't ironed out yet. WebGL does not support controllers very well with the Input System package, as much as I love it. At least I will know that for the next jam.