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StelaEntertainment

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A member registered May 13, 2023 · View creator page →

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I was looking for a quick way to do the death that would be funny, hence how it is. As I go and update everything I'll come up with a better system. I was really just adding things and tweaking them till they were good enough and moving on, because there were too many things to do. I wanted to have a boss at one point. I was going to make background details like trees and flowers but when I uploaded on Sunday afternoon my input wasn't working. All the time after that went into fixing it, when I had originally planned to polish for the rest of the day.  I was so frustrated after getting a working version out that I just gave up. At that point I had barely slept since Wednesday night and I was just done.

You used many different asset packs but they all seem to work together very well together. Controls are good and so are the mechanics.

Extremely well done. Original, well thought out mechanics and graphics that set the tone. I like the monochromatic style and simple pixel graphics. This is something to be proud of.

Don't you know that toilets are only designed for human waste? All the ghosts are gone but now you need to call a plumber to clear all the ectoplasm.

Good job making your assets. The ghost with the floppy bottom was funny. As far as gameplay goes, you need a reason to take the glasses off as part of the gameplay.

Good job and congratulations on submitting!

Ambitious game for a 10 day project. Goat men? What kind of world is this? I thought the bow & arrow physics were good eventhough it takes forever to draw. Good voice acting. It's obvious that you used many different asset packs. Good job overall.

I remember this from the Discord and I'm glad I found it before the end of the jam. Your particle effects are wonderful. For some reason my controllers wouldn't work but that may just be me. Congrats on your submission!

I'm impressed you got a working game out of AI. I've been using AI for research because you get better results than a search engine. I don't really trust them for code outside of examples. It's better than flappy bird!

I like how there are two phases to the game that work together.  Good work.

Excellent use of assets. Simple but fun.

I like the simple graphics and the contrast between the two gravities. It's hard to control and I wish there was a checkpoint right after the tutorial. The particles on the enemy deaths were excellent. Good choice of mechanics.

I really don't know how you pulled off some of those effects, very impressive. Looks like another person ran out of time as well. (I feel like I just made a demo and not even that.) It looks like you know how to use midjourney well. Every time I have tried AI art I get crap. How do you like the Input System. I love the input asset and creating action maps but I've had problems deploying anything without writing callbacks for every button.

Good arcade game. It's creative that you used player input to determine the generation of the level.

Sorry, I forgot to comment on this... Great use of sprites and recreation of a "game feel." Extremely pretty game.

Neat effect with the 3d house. A game about being a good boy. Wish there was more.

Good job creating your own assets. Movement needs some tuning, I found it hard to control. Great job, it's not easy to make a project of any size in 10 days.

Great arcade game and impressive product for only 48 hours of work. The gameplay is great because you seriously can't win all the time and have to take some hits. Good job!

Good puzzle game and original assets. Creative execution of the jam theme.

This is weird in a great way. I can't think of a game like this. I didn't realize until now that I need to use the mouth to eat the chocolates. Sorry, I don't have a lot of time to play. Good sense of humor. You have some animation bugs but I think that is part of the humor.

Great sense of humor and use of assets to realize the project.

Needs a lot of tuning but good effort for a 10 day project. I didn't stand a chance against the bears and that is kind of diappointing for the player. I was impressed by your portal most of all. Interesting interpretation of the jam theme.

I'm already planning to keep developing this!

Thank you! The game definitely needs tuning. A checkpoint system is a good suggestion, I just didn't have enough time. I had a lot of ideas that I didn't have time to implement because I spent so much time with the input. Local multiplayer is tricky.

Great art. The color design is very good. Animation on the characters is good too. The controls on the hacking game are unique as well.

Wow! Thank you!

Neat little puzzle game and simple design. Good mechanic.

Weird stuff is wonderful. Good pixel art and strange story.

If it works please tell me. My second controller is a Playstation controller and it didn't work. There is a bug with the co-op in the editor that I haven't ironed out yet. WebGL does not support controllers very well with the Input System package, as much as I love it. At least I will know that for the next jam.

Unique puzzle mechanics. It's neat when the game goes into the 3D view, I wasn't expecting that.

I like the light mechanics. Good platforming.

Very good mechanics and well done all around. I'm going to come back to this one later.

Very unforgiving! I hope you can live with yourself. The models animated well despite being low poly, that's not easy.

The variety of ooples that you have to stop is great. If you want to keep developing this, it would be cool it you could drag your turrets onto the field. 

Excellent use of shaders. Neat idea for the theme too!

The dimension switching mechanic is fun and well done. Sound effects were a little repetitive. I was disappointed that the joystick on my controller worked but nothing else. I wish I had more time to spend with these games. Overall good job!

The sprites are great. I love how you went a different direction and made a simulator, that's not easy.

Good music and sound effects.  The sprites fit the game well. I like that you were able to implement a map too.

Very funny! I like how you thought outside the box.

Great mechanics! I'll definitely come back to this when I have more time.

I found the scream on FreeSound.com, lot's of good stuff on there but sometimes you have to edit a little. Thank you for the bug report!