Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Unconscious_a

12
Posts
2
Followers
A member registered Jan 01, 2020 · View creator page →

Creator of

Recent community posts

Recursion: Something that uses Recursion.

AKA Recursion: Something that uses something that uses something that uses something that uses something that uses something that uses something that uses something that uses something that uses something that uses...

I thought it was pretty fun but did get very hard very quickly lol. It seems like the best strategy is to almost always upgrade the reload speed or else you fall behind with the difficulty scaling but then if you lose a cart once the game just feels over because you lose reload speed.

How did you make a game about my life wtf

Sadly was quite buggy for me but I like the idea

i spent like an hour farming the first level to collect money 10/10

I love roguelikes and kudos to you for making one for a game jam. The shooting mechanic is very interesting and unique, however it wasn't my cup of tea. I found that the best way to proceed is to just kite the enemies into a big bunch and then shoot them, and this became very repetitive very fast. The upgrade system is cool, but it kinda feels like the Shrine theme was shoehorned into the game, like the upgrade shrines could have been anything else and it wouldn't have changed the feel of the game much.

Also not sure if this is intended but sometimes I would take damage from the spikes even when I am running across them, felt like a game of chance whether or not I would take random damage form crossing spikes.

fun bullet hell, wish the enemy bullets weren't destroyable so you could just focus on dodging.

Super fun!

After a while I couldnt really see anything cus the clouds were so big and took up so much space. Still a cool little game

cool game, the flying guys level was a bit annoying but other than that it was fun

Loved it. I think the best strategy, though, is to just not use the wind and just spawn clouds around the shrine, that's how I beat it at least.

The theme was either or both "rain or shrine", so your game fits with rain. It's a fun little micromanagement game. I thought it was going to be relaxing but its actually really stressful when all the flowers decide they need care at the exact same time.