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Unconscious

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A member registered Jan 01, 2020 · View creator page →

Creator of

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Very cool game! I didn't really understand how the turn order worked and how slow/fast attacks affected it, but I'm probably just dumb lol. There's surprisingly a lot to this game, I didn't manage to kill the chrono tyrant and the gameplay did start to feel a bit repetitive after a loop or two, but it is a very interesting game. 

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Wow I love it so much!! The game is really fun and well polished. There's a lot of content too for just 9 days!

I love the eraser bomb so much, the visuals are so cool, seeing to the next level/page is such a cool idea, I also like how it affects the gameplay by doing a lot of damage but also restricting your own movement, so it's like a double edged sword.

For some criticism, the sounds were somewhat repetitive, maybe more pitch variation? Also maybe if I shoot a ton of slimes at once (within a few ms) I think it should only play 1 hit sound for them. I also sometimes got stuck inside the eraser grenade hole, I'm not sure if this was intended or a bug, but it was somewhat annoying.

It took me a while to find the final boss, I thought he might have not spawned but I eventually got him.  I do wish he was a bit harder too!

Really good entry!! I had a ton of fun playing through it :)

Thanks!! You can buy more upgrades if you travel to other shops following the glowing green outpost icon that acts as a off-screen indicator. I didn't explain this at all in the game which makes it kinda hard to figure out :p

I love the art and the game is fun! Kinda like a fast paced version of Powerwash Simulator!

Same as the other comments, I'm on windows and I never got a single letter :(

I really loved this!! Such a cool and unique little point & click game.

Cool concept! I couldn't seem to get past level 2 as the outer circle was cut-off at the bottom and no matter what I did it wouldn't get erased.

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Really interesting game! Lots of content too. Well done!

Funny game! I did get stuck in the beginning because I pressed the number for my screwdriver and it got thrown away. then when I restarted the dialog for the scrapkeeper wouldn't come back and I had to close and re-open the game.

I like how changing what you erase does a different level. The swinging platforms were also pretty cool. I think there could be a bit more polish, like the tilemaps not connecting properly sometimes.

Thanks!! :)

I wish I could have included a biiit more info about how to get more upgrades from the different shops, but I'm glad it was able to be figured out. Thanks!!!

I'm glad you liked it :) Haha yea 99% of the art is my programmer art cus our artist had to drop out of the jam, I think I'm slowly getting better with my art as I have to make more sprites. I'm glad you liked the audio, the music was made for the jam!

Yeah they do go into the walls and sometimes get stuck in there. I tried to fix it but I don't think it worked lol. They caan go through walls, I disabled the collisions because having 200 would cause huge lag with physics, so I implemented a context steering avoidance system to make them avoid hitting each other and walls which helped with performance.  However in the gameplay you rarely see more than 50 so I think I could have just left collisions on lol.

Thanks for playing!!

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The game mechanic is very cool, like requiring split focus on jumping and erasing. IMO I think it should be more lenient on the jump timings and erasing hitboxes but be more fast paced.

Well made & funny game. I love working for the DIC and BALS!!

Cute game! The music is great!

Really cool game! It's rare to see multiplayer games made in jams!

Fun little puzzle game. I liked the explosions. Though I think my brain isn't big enough for this lmao

Funny game and great graphics! A lot of effort was put into this and it shows!

Wow really well done!!! I love the boss and the background. 

Yeah I think it's a good thing! It was more experiential than gamey, but I like games like that.

It is endless. It's procedurally generated too so you should be able to explore infinitely. I wanted to include little nests that you could dig to and if you got 8 it would reveal the location of a boss nest to beat the game, but that was waaay out of the scope haha. In hindsight I should have at least added a wave counter so players could like get a highscore for at least some accomplishment. I think I did make the difficulty scale a biiit too hard for how much gems you get and how much it costs. Thanks for the feedback!

The music was made for the game specifically by one of our jammers, I'm glad you liked it!!

Thanks for playing! :)

Really well done! I love the aesthetic. I wasn't sure if I was supposed to follow only the current instructions on the monitor or if the instructions accumulate and I'm supposed to remember the previous instructions as well.

Cool little game! I was able to help the couple out my erasing the memory or not erasing the memory, but I wasn't sure if there were also 2 ways to help the old man. I only seemed to be able to help him by making him forget his grandson which didn't feel like the "good ending".

I loved that you included a story and cutscenes!! The platforming was pretty fun for me. I almost didn't get to play the game though because I thought the second wall was bugged. I couldn't figure out that you needed to find a specific spot in the wall till I read the other comments here and found that out.

Cool game! I liked the variety of monsters each with different abilities. 

I wasn't exactly sure of how to get past the big shop thingy when you try to get the key, as it one shot me every time. I upgraded my ammo and health a bit but it didn't help. I think visual indicators of how much damage I took from it with damage numbers or maybe health bars on it/the enemies would help to know what is happening. I also never killed the shooty bullets ghost cus it's bullets would block mine and it seemed to have a lot of health, so some sort of indicator of how much progress I was making would help. Also when the things come from offscreen it might be useful to have a danger indicator so the player doesn't get hit immediately.

Interesting game! It was very unique. I did accidentally get turned around in wrath and went backwards, I think having some sort of indicator where to go would be helpful, maybe the fires turn off behind you? 

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I loved the story!!! It was very emotional and well made!  Some of the audio files were hard to make out what was being said, but other than that I loved it! The puzzles were fun and not too hard, but some of them got me thinking. Great job!!

Super calming. I tried my best to do everything (drink tea, make meal, light the candles) I'm not sure if I got everything. I like the style, I wish there was pop-ups for each of the interactable like the tea, I assume you also did but ran out of time! I also wish there was some audio as others have suggested. Great work though!! :)

Thanks!!!

Thanks I'm glad it felt good!! I spent a lot of time trying to get the fast moving projectiles to behave the way I wanted :P

Thanks!!

Super fun game! Hell is pretty funky. I was able to get 3 endings but I couldn't find the last 2. I thought there might have been one for feeding the shredder human flesh a bunch but there wasn't :( 

Great job!!

Thanks!!

Thanks for the feedback! It was definitely an oversight by me. The artist I was working with this jam wasn't feeling well so my programmer art made it to submission. I should have thought about making the enemies stand out more. 

Haha yeah it was kinda mining simulator at times, but who doesn't yearn for the mines sometimes? Thanks for playing!!

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Yeaaa... The day after I submitted I tried it again and I made things way too harsh lol. I wanted it to be fairly hard and to feel like a struggle, but I went overboard. I still struggle a lot trying to balance my games. Thanks for the feedback

Just realized I didn't say but I loved it, it was really well made!

Very soulful game. Was super entertaining trying to get all the achievements! I love the zesty lookin cops haha