I really like the idea behind the art and concept! I found the difficulty in level 2 a little bit too much! Maybe we should be allowed to erase more things? Overall, great job :)
Play game
Bored in Class's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Godot Version
4.3
Wildcards Used
N/A
Game Description
An autoscrolling platformer where you get to erase just about anything you want!
How does your game tie into the theme?
Almost every part of the levels can be erased, and this is a core mechanic that you must use to get through the levels and reach the end.
Source(s)
https://github.com/EmilePerron/godot-wild-jam-78
Discord Username(s)
EmilePerron
Participation Level (GWJ Only)
0
Comments
Thanks for the comment! Difficulty ramps up way too quickly indeed!
I also didn't get the time to add in the shop as I had planned; the original plan was to allow players to buy upgrades, such as "+1 max erasures" or "Gain +1 erasure per coin collected". Still happy I got this far in just a few evenings of work though!
What stops me from just erasing everything? Oh...
Super creative and well planned, I also loved the art and the way the jump works. Congrats!
Super fun concept and artstyle ! I didn't expect spending so much time in lvl 2, than I got to 3 and the difficulty just skyrocked ^^ Love the fact you can erase the ground, learned it the hard way. Very good, too bad you could finished as you wanted (the music and all), but it's already a lot of fun.
Yeah I should've spent a bit more time on level design to make the difficulty ramp up a little more smoothly; apparently my level design skills need a bit of improvement hehe!
Also, a fun fact since you mentioned erasing the floor: there's actually a level (I think level 4?) where erasing the floor actually gets you on a hidden floor below the regular floor, which allows you to bypass most of the level and get an extra coin!
You were right! Gluing your character to a popsicle immediately makes the game better. Also, this is what I call efficient environmental storytelling.
Nice job, I liked that you had to focus on using both the mouse and the character. Good use of the theme as well 😊
Interesting game. I liked the concept. Overall it was fun, I’d love to know how many things I could erase per levels. I also felt jumping had to be pretty precise and could maybe make use of “Coyote Jump” when leaving a ledge. Apart from that nitpick, stellar game. Nice work!
Thanks, I appreciate the feedback!
There's a "progress bar" kind of widget on the eraser that shows how much you can still erase, but it's not very clear indeed. I had planned to customise it in order to make it much more obvious, but I just had to ship the game as-is after I got sick. But great feedback nonetheless
You're absolutely right for the jumps as well; there's definitely quite a few improvements to be made in terms of control and how you interact with the environment. I'm new to game dev but I actually learned about Coyote Jump a couple days before the end of the jam; didn't quite get the chance to update it in time sadly!
Thanks for the feedback!
There's a "progress bar" kind of widget on the eraser that shows how much you can still erase, but it's not very clear indeed. I had planned to customise it in order to make it much more obvious, but I just had to ship the game as-is after I got sick. But great feedback nonetheless!
Leave a comment
Log in with itch.io to leave a comment.