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Skop

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A member registered 25 days ago · View creator page →

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In shoebourx we all fam and life indeed is roblox. I enjoyed playing this silly lil game! Gigi roblox sprite is adorable and gameplay overall fun. I struggled a bit with setting up new components at first tho

This game is awesome! After I loaded in first thing that caught my attention was Bae's lovely sprite. Ambience and atmosphere you managed to create is nothing short of impressive. I wasn't expecting to be spooked by any of the jam entires, but when the first enemy suddenly appeared out of nowhere and attacked me I jumped up in my chair. I hope to see more games like that from you, but next time I'll be sure to have my emotional support Fuwawa plush with me to keep the monsters away

I love how you managed to turn Kronii's Crotana gag into corruption theme so flawlessly. User interface looks great and authentic (I was audibly giggling when I saw Fauna gifs in the shop) and really immerses you into the battle with annoying malware.

Very solid entry! I love the style of sprites used in the game and the ost. I am also impressed by how soothly it runs. Hope to see more from ya'll!

Thank you for amazing feedback! About Shiori's boss sprite - we don't really know what causes this problem, but it doesn't appear like that every time, only sometimes. We had some problems with her spritesheet during development but in our final rounds of testing everything was fine about her. You are only third person to encounter this issue and I assure you that we're currently looking for a way to resolve that. 

In terms of platforming, we already have a solution for the headbumping on platforms issue (in next update you'll be able to pass trough them from below) and we are commited to make game easier to navigate trough. Particles will be replaced with floating ink bubbles of various colorations and platforms will be marked by animated dripping ink to distinguish them from static background sprites. 

Undeground stage will undergo some changes too. Your observation about ink pool is correct and we also find it frustrating so we'll find a way to make it more fair. Asides from that we'll also space out pipes better since currently they require difficult jumps or are too close to wall and easy to get stuck between.

Your feedback on combat is spot on and will be completely implemented in future build. Glad you liked the game and I hope you give it a try once we polish it 100%!

The mood of the game is reaaaaly cool. Also art made for character sheets was amazing. I didn't find gameplay to be too engaging due to rng factor but overall cool project!

Cute game! You may want to reconsider how much sanity gets restored after picking up yellow thingies because you can straight up ignore mechanics and rush trough the game and still survive.

Cute stylish game! Unfortunately it was easy to beat by just spamming attacks all over the place but the vibe was awesome! More importantly tho... WHO THE HECK GAVE CHATTINI JETPACK???

Artstyle is GORGEOUS and I really like the animations you made for Yoricks :3 Took me a while to figure out controls but overall a great game!

OST in INSANE!!!! I really like the gameplay feel of the game. Attacking the boss feels incredibly satisfying. My only complaint would be the bossbar being hard to notice at first (I was streaming the game to my team on discord and until they pointed it out to me I haven't even noticed it's there). Overall a banger submission and I would love to see it made into full game with more encounters

This game is awesome! Had a lot of fun playing (haven't beaten it tho cuz I suck at soulslike games). The artstyle is really climatic and brings to mind PS2 era games. Hope to see more from you in the future! (Also OST slaps hard)

This game is awesome! Had a lot of fun playing (haven't beaten it tho cuz I suck at soulslike games). The artstyle is really climatic and brings to mind PS2 era games. Hope to see more from you in the future! (Also OST slaps hard)

We DEFFINITELY want to make platforms pass-trough, but we didn't have time to implement it during the Jam.  In future updates ESC will lead to pause menu. Thanks for playing the game and for valuable feedback!

We'll try to work on visual indicators by making better markings on platforms soon. Thanks for playing!

Great to hear you liked the game! We're working on making bossfight more visually responsive and once options menu gets added you'll be able to change controlls~

Thank you for the feedback! We are going to add more visual clarity to the combat - boss hp bar, damage animation for boss and color flash on boss' model. We'll also rework player model to align with overall theme of the game (as cute as chibi ERB is, we need something more cohesive with the artstyle), and with that add more responsive animations to player character. Thanks for playing and stay tuned for future updates! 

Skop of Pyshney Productions

Great take on Suika Game!!! I had a lot of fun. Is the game still being developed