I assure you - If we manage to deliver on the Ink Usage system, the game will feel sooooo much better to play and to replay! Thank you for feedback and I'm glad you liked our submission
Skop
Creator of
Recent community posts
Hiya, thanks for the unique feedback about web version! We actually tried to intergate it into our itch page, but it was loading for ages when we did. I guess it must be thanks to high assets resolution (our artists didn't want to give up on art quality). We'll try to make more optimised web version in the future! Thanks you for playing and liking the game~
This game is awesome! After I loaded in first thing that caught my attention was Bae's lovely sprite. Ambience and atmosphere you managed to create is nothing short of impressive. I wasn't expecting to be spooked by any of the jam entires, but when the first enemy suddenly appeared out of nowhere and attacked me I jumped up in my chair. I hope to see more games like that from you, but next time I'll be sure to have my emotional support Fuwawa plush with me to keep the monsters away
Thank you for amazing feedback! About Shiori's boss sprite - we don't really know what causes this problem, but it doesn't appear like that every time, only sometimes. We had some problems with her spritesheet during development but in our final rounds of testing everything was fine about her. You are only third person to encounter this issue and I assure you that we're currently looking for a way to resolve that.
In terms of platforming, we already have a solution for the headbumping on platforms issue (in next update you'll be able to pass trough them from below) and we are commited to make game easier to navigate trough. Particles will be replaced with floating ink bubbles of various colorations and platforms will be marked by animated dripping ink to distinguish them from static background sprites.
Undeground stage will undergo some changes too. Your observation about ink pool is correct and we also find it frustrating so we'll find a way to make it more fair. Asides from that we'll also space out pipes better since currently they require difficult jumps or are too close to wall and easy to get stuck between.
Your feedback on combat is spot on and will be completely implemented in future build. Glad you liked the game and I hope you give it a try once we polish it 100%!
OST in INSANE!!!! I really like the gameplay feel of the game. Attacking the boss feels incredibly satisfying. My only complaint would be the bossbar being hard to notice at first (I was streaming the game to my team on discord and until they pointed it out to me I haven't even noticed it's there). Overall a banger submission and I would love to see it made into full game with more encounters
Thank you for the feedback! We are going to add more visual clarity to the combat - boss hp bar, damage animation for boss and color flash on boss' model. We'll also rework player model to align with overall theme of the game (as cute as chibi ERB is, we need something more cohesive with the artstyle), and with that add more responsive animations to player character. Thanks for playing and stay tuned for future updates!
Skop of Pyshney Productions