I agree it needed content. Story would only matter if I was looking to have a story score.
Thanks for playing and the review.
xuincherguixe
Creator of
Recent community posts
Some interesting ideas here. It felt like auto aim wasn't working quite right. After a certain point I thought I'd try and get myself killed but that just wasn't happening.
Someone tried to cash in some fake Xu credits earlier today, but you get 5i of them on principle. (I have strong opinions on guns and property rights)
Thanks for the review.
It's hard for me to put in a lot of time into projects, though I'm getting better about that. I'm pretty new to Godot too so a lot of the time I did spend was on learning.
I don't think I will do more with this, but I did have a lot of ideas. Like the random enemies or obstacles.
I'm glad I decided to do stuff with physics, it had interesting effects.
"Weird Boss Music" was the name of the background music. In hindsight I realize that would be confusing.
There were a few ideas I had that didn't get in. I thought it would be best not to try anything too ambitious or I might not get anything done.
For instance, I could have used models that actually looked like people. Or used a free AI to narrate the text.
I also wanted to have some kind of mechanic with shadows, but that would have been too difficult.
I did have the idea of Plato being a vampire and so he had to stick to the shadows. That one ended up being buggy so I scraped the idea. You can still push platforms around though.