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Yeray101

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A member registered Dec 08, 2021 · View creator page →

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The game is fun, but personally, I would have added some kind of sound cue to know when a new piñata appears hehe

I couldn't play all that long due to the low framerate, but it looks like an interesting concept. Keep working on it! ^^

Looks good! But unfortunately, the low framerate and the lack of snap turning prevented me to play for more than a couple of minutes. Good submission though!

If you are into more of a vibes kind of game, please take a look at Stranded :D

Really fun little game! You nailed the movement and feel without causing motion sickness!! :D

Hi Mikenseer! The hotfix is now online in case you want to try it again!
Thanks for playing and rating! :D

Hey! I just sent you a friend request! Let me know if you want to work with us ^^

Hello Lotus! If you're interested in teaming up with a game designer for developing in Unreal Engine 4 or 5 in this jam let me know! :D

I've already sent you a friend request on Discord if you want to keep talking ^^

It's a shame you weren't able to realize the full concept for the game, but it's a good starting point! :D

Interesting concept, I was definitely not expecting the projectiles to come back to bite me in the ass, was quite fun xD

Very interesting mechanic indeed! Maybe I'm missing something, but personally, I would have added a parry/counter-attack mechanic if timed correctly to add even more dynamism, rhythm and game feel to the game overall. But anyway is really good ^^

Simple yet fun concept! Really nice art style and concise gameplay are the keys here ^^

Really inventive and concise game, every mechanic it's easily readable and it has a lot of "aha!" moments, which is cool!

Really nice and simple game about puzzles, fits the theme criteria perfectly. it's also pretty chill ^^

Really good art design! It reminded me of Death's Door and Ashen in that department, and that's really good. Also very polished for a jam game I might add :D

Very interesting concept, with a little more variety of guns and a more fleshed-out art design, you could have a complete game in your hands ^^

For me, it's good as it is really. When you discover it by accident it's funny and satisfying, so even if your intention was to make it more obvious, I'd say that this is a funnier way to introduce the mechanic :D

You treated the theme in a very elegant and minimalistic way and that's really nice. I'm sorry about your loss too, we've all been there in some way or another and I really hope that making this game has helped you to feel better by telling us about your experience ^^ 

Sure thing! Next time it's going to be a VR project though, so if you're interested DM on twitter at @Yeray_CS ! :D

Thank you so much for playing the game! I'm glad you tried to experiment with the powerups even though some look kinda menacing because that's the point: trying different things even if they look harmful because "death is only the beginning" (wink, wink hehe).

The thing is that we considered checkpoints because my sister tested the game and she didn't like the fact that you had to restart the game when you died, so we settled in including the "easy mode" so you could retry the levels by themselves but then not counting for the final time score. At the end of the day, we wanted the game to resemble Super Meat Boy but also to have the "roguelike" mechanic of trying to reach the end of the game without dying, so we stuck to that idea even though it could add a little bit of frustration at some points. To compensate, we also tuned the levels so you could find alternate routes if you are more of a patient/explorer type of gamer and also help players that don't like high-reflexes kind of games but also rewarding speedrunners/daredevils type of players that just want to breeze through the levels as fast as possible hehe. 

Very fun dialogue and really clever mechanics. It also introduces a new mechanic every other level so it keeps the game loop fresh (and I noticed the shortcuts too hehe)! Really cool little game you have here! ^^

First of all, thank you so much for playing the game and for the feedback! Yeah, it's true that the last traps are really difficult, and that's by design hehe. For example, there are small hints on those platforms from the lava level so you can identify which are the ones that will break, but we also made them not stand out so you could either try that puzzle the safe way but losing time there or trying to speedrun it but maybe fail. Our next game wont be so difficult though, I swear xD

Ps... If you're willing to try it again, pay close attention to wobbly meshes and a very subtle amount of smoke particles that come from certain platforms ;D

Very fun experience! It's also satisfying to realise that there's a hidden mechanic of trying to lure the skeletons to have them headbutt each other xD

Thanks for playing the game and for the feedback! Indeed we left the powerups a bit more ambiguous so that the player could have an "ahá!" moment when realizing which was their functionality, but we hinted at their use with traps that forced the player to use them properly (at least the first time hehe). It's difficult to design a game without using explicit text explaining the mechanics, but we thought it was worth it to see if we managed to realize this "learn by doing" concept ^^

You made floating controls feel good and it's quite chill, very nice game! ^^

Yeah, the pitch for the game was pretty much "what if Super Meat Boy and Uncharted had a baby" so... mission accomplished hahaha. I hope you had a good time playing the game and thank you so much for giving it a try! :D

Really good mechanics and bug free! Also nice hybrid between an RTS and a tower defense, it reminded me a bit of Imperium Civitas in the gameloop department :D

Short and sweet! Very nice pixel art and good mechanics, it's really clever that can boost your speed when you get "unchained" :D

Nice game for being your first jam! Next time try to team up, believe me, it would be much more fun ^^

Thank you so much! I'm glad you noticed the design behind the levels!

And by all means, if you want some tips and/or development insights don't hesitate and DM me on Twitter at @Yeray_CS ^^

Simple yet effective game. It would be nice if you include a way to skip the intro though because it hurts the "try and error" mentality of the game, but that's a nitpick hehe 

Really nice hand-drawn art, but it was also quite confusing in terms of level design due to the lack of colour and/or contrast to guide you. Quite a chill experience tho

Short and sweet kind of game. The best of all is the ambience :D

It reminded me a lot of the nightmare levels from Max Payne, so great job ^^

Cheers for making such a complex game. I can't get past a few hands, but I can see the work behind the project ^^

Very nice Sniper Elite-like mechanics and impressive AI. I also liked the fact that you took the time to make a couple of cinematics, it adds a lot to the game :D

Really nice environment and GFX! The voice acting is also really good!

Fun little game, please make more levels! ^^

Very fun yet simple game, it reminded me of Devil Daggers but mariachi style xD

That would be neat! In any case for point 3, I think that the correct thing to do would be to make a PCVR build, but make the project Android-friendly too (Restrict physics, use forward shading, restrict AA to MSAA only, disable HDR, use instanced stereo, etc.) so it can be recompiled for Android later.  

Projects tend to work well in all headsets if you target Quest/Quest 2 and then port to PCVR, but there are some instances where other headsets will crash at startup too, especially when using plugins/frameworks such as AVRF D:

Hi everyone! I was wondering if someone is interested in making a VR project for this jam, more specifically made with Unreal Engine.

I'm a junior game designer making a VR portfolio for PCVR and Quest 2 and I'd like to develop a VR experience for this jam, so if anyone is interested in these platforms too, post in this topic and I will provide my Discord so we can start planning something ^^

One last note: I live in Spain, so my time zone is GMT +1 aaaand well, if you speak Spanish you have extra points :D