Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

zacryol

34
Posts
3
Topics
26
Followers
4
Following
A member registered Feb 01, 2020 · View creator page →

Creator of

Recent community posts

The animations look exceptionally smooth for pixel art.

One improvement would be so that you could navigate menus with keyboard, so you don't have to temporarily switch to mouse any time you need to restart.

Just clicking on one of the pink coral spots should move you.

Just clicking on one of the pink coral spots should move you.

You could just install the addon via the app then copy the files into godot projects as necessary, just like how you could with visual/audio assets, but a more streamlined interaction could theoretically be made. Perhaps an addon for godot that allows syncing to your itch account and installing godot plugins that way.

Turns out that if you choose the retry option on  a new game, the save won't load, but it's still saved, and resetting, then choosing Continue will work.

Ok, turns out that if you choose the retry option on  a new game, the save won't load, but it's still saved, and resetting, then choosing Continue will work.

The purple area is accessed through a teleporter in the small orange area. It requires another ability in addition to double jump and dash to access.

I'm aware of the fact that it's a bit too easy to stick, and that the motion is a bit slow, but I'd already designed enough of the map that I felt like it might be too much work for within the time period to alter the player's core mechanics.

yes, you have a fish as a gun
you also have a squid missile launcher

The rules say "No ... excessive gore/violence."


https://zacryol.itch.io/spindle-of-serendipity


spindle of serendipity is an open source guessing game (similar to Wheel of Fortune) where the entries you guess from are completely customizable. You can add stuff about your favorite video game, tv show, whatever. No entries are in the game by default, but a set of samples is provided on the page.

"comically large stack" was definitely intended

Doesn't sound like a bug. You delivered enough orders to make the time stricter, then immediately failed the last order right after.

https://archive.hugo.pro/godot-tuxfamily/

The theme is "learn about Godot Engine"

It's working perfectly fine for me, tested in both Firefox and Chrome.

yes, I used Dialogic

not sure what could have caused a crash there specifically

I know you're probably joking, but last year I actually did make a game in 1x1 resolution https://zacryol.itch.io/px1

I have a "Wheel of Fortune" clone that you can make your own entries for: https://zacryol.itch.io/spindle-of-serendipity

Glad you enjoyed it! Looking at your stream:

  • That first switch made some walls disappear. You needed to do that to join the Dash and Jump.
  • Maybe I should have asked for some confirmation before instantly booting you to the menu.
  • You did pronounce my username right :)
  • I am a he.

And yeah, I'm not much of an artist. I've gotten better at making some simple sprites for game jams, but there's always a lot of room for improvement.

The controls are a bit too slippery, and slope physics are messed up. Ignoring those issues, it's pretty good.

The RNG could be tweaked to prioritize items you don't have yet. There were multiple times where most of the screen was filled with cream and sugar, but all I needed was one single bean.

Spawn-camping the heroes will make the spawn rate ramp up a lot faster

The Dark Lord being defeated is what you want to hold off. You can keep converting monsters as long as they keep appearing. When the heroes defeat the dark lord, the game ends, because there's no more money to make.

you, uh, can also shoot them yourself

Like those two Lightning elementals at the start of stage 2? You're supposed to shoot them, since you're an Earth, therefore good against them.

(1 edit)

It's a bit more situational. In some cases, you can wait for an effective elemental to shoot you so you can infect them.

Reasonable strategy

the first 5 stages each only use 3 elements that form a triangle (Stage 1 only has Fire > Grass > Water for example) to ease players in.

The music is CC with a link on the itch page (the jam allows some external/reused assets)

The first 5 stages also only use 3 elements each, to help ease people in to learning the match ups.

check rule 4

The rules state what is required at minimum

I'm sure it's okay if you add more.

https://zacryol.itch.io/spindle-of-serendipity

I've been using butler to push builds to the same channels.

It seems to be visible again.

My game, spindle of serendipity, seems to have vanished from Search, as seen here.

I read the docs, and I don't see anything major that could have caused this. It was shown before. Does pushing updates for a game too often get your game flagged and un-indexed? I ended up pushing via butler about 6-7 times over the course of a day or two while trying to figure out GitLab CI/CD a couple weeks ago. I do see a bit about "Creating spammy pages."

When using collected by itch, paid later, what year is the income counted for for tax (US)? The year the customer purchases, or the year you receive it from Itch?