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What's for dinner?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #588 | 3.929 | 3.929 |
Creativity | #1228 | 3.429 | 3.429 |
Overall | #1379 | 3.286 | 3.286 |
Enjoyment | #2945 | 2.500 | 2.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game relies on RNG in order to summon random ingredients for cooking recipes. AND you can "DICE" ingredients!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun different take to a little cooking game.
Graphics were super cute <3
Thank you so much!
This was great fun! Loved the artwork.
The goal was a bit unclear, at first. I thought we had to give at least the target number. I then realised we had to give exactly the target number. But (I think) the average of the included ingredients will be rounded down to the nearest integer, too? But I'm sure all that is easily cleared up if you choose to spend more time on it.
I would also consider removing the satisfaction penalty when the player clicks TRASH. The randomness means that bad combinations are going to be inevitable. (The monster wants five, and I've rolled a one and a two, for example.) Challenging players to recognise those combinations and trash 'em quickly is fine, in my opinion - but we're already being penalised enough by the wasted time.
The penalty for trashing (even though I had no control over when I would need to trash) made the strategy of 'keep retrying and wait to get lucky' a lot more effective for me than 'actually engage with the mechanics'.
Awesome fun, though. Thank you!
Thank you for this constructive and complete feedback <3
Hopefully we'll find time to add and test your ideas later
The game is really well-presented. I misunderstood that you had to match the numbers and not get the mean, maybe a number that constantly calculated the mean would have helped as feedback, but once I understood, what the game was aboutm it was a lot of fun. Having to roll the mean of 1 was a bit annoying, bc the only number you really wanted to roll was 1, but luckily I didn have to match 1 a lot. Great game and a really cool concept! The music was also super lovely!
Thank you for the feedback! So glad you enjoyed the game. There's definitely an issue with the clarity of the goal of our game. If we continue this project, we'll try and improve this part.
Cute artwork! I got lucky with the ingredients I picked it seems, at first I assumed you had to match the numbers instead of finding the mean. Pretty neat game!
Thank you!
Very fun and cute little game, I loved how cute the artstyle of the satisfied monster is! Great game, good job!
Really nice play on the theme ! Super unique , and the art style is quite fantastic too !! Nice entry and good stuff overall !!
Game is very simple, but I like the visuals. Good job.
The visuals are amazing here! Love the demon's satisfied face and the combo of dice and dice!
Love the concept paired with the great visuals! Gameplay was a bit confusing at first, but after re-reading the instructions I understood better. Great work!
Very cool idea for a game. Great graphics! Nice job
Very fun game! Love the concept. It was a bit hard to figure out what was going on when I had multiple ingredients until I looked at the description. Maybe there could be somewhere on the screen that shows the player what the resulting die will be?
Funny game ! I think there was a little bug with the dialogues at the beginning, if I press the space bar I skip a line (but I retried the game just pressing the button with my mouse and it worked fine so no worries).
If you have time, could you play and rate my game ? :)
Cute game!