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A jam submission

Chuck ChuckView game page

Defend your tower by throwing all sorts of things
Submitted by TurboLaser — 3 days, 1 hour before the deadline
Rated by 24 people so far
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Chuck Chuck's itch.io page

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Comments

Submitted(+1)

This game is great! I really like the throwing mechanic, and I found the tower defense/ platformer mash-up to be quite original! I think the controls felt a little slippery, especially on the stairs, and that made maneuvering a bit frustrating sometimes. I had a little difficulty figuring out what was going on at first but once I figured it out I really enjoyed playing. Art, sound and mechanics were all working really well together here. My best attempt I made it to wave 8! Congrats!


Developer(+1)

Thank you very much for the detailed feedback! I've already worked a bit on the controls, if you have time, give it a try Post Jam Version

Submitted(+1)

This is the Tower Defense Dodge Ball hybrid ive been looking for, this game is so cool.

Submitted(+1)

Great concept and execution! I think it would be nice to have a little break between waves, sometimes it's nearly impossible to get to the merchant before the skellies are back at your door. All of the art and sound is super cute. 

Developer (1 edit) (+1)

Thank you, it’s nice to hear!
Yes, I agree that there should be pauses between waves of enemies, it was even in the plans, but I didn’t manage to implement it in time.
And thank you for sharing the results!

Submitted(+1)

It's a fun little game, I like throwing things at the enemies.

Coyote time would have helped me with the platforming, and I kept breaking skulls by throwing things at them.

Overall though I had a good time, nice job!

Developer

Thank you!
> and I kept breaking skulls by throwing things at them
It was designed that way.

Submitted(+1)

Very good!)))
I love the art and the concept
Things that feels clunky and upset are:
- there is no cayotee jump, the character constantly falls from platform and stuck in stairs
- there is not so much stuff you can throw, the skeletons at least drops skulls, but ghost always caught me off guard
This is very good game and the art is very pleasing - very good job! The game is fun!

Developer

Thank you so much!
About coyote time—yes, i see the problem, but i realized it too late.
The idea with the ghosts was that they wouldn’t leave behind projectiles, which was intended to add some strategic planning to the game.
Ty for the kind words and feedback!

Submitted(+1)

Sweet game! I love how you can throw physics objects at the enemies.

Submitted(+1)

I like the details of the game.

Submitted(+1)

Fun and sooo cute! :)

Submitted(+1)

Cool game!

Submitted(+1)

The sprites are very cute. I think the physics behaved a bit strange when going up or down the stairs. Also I could not find the merchant, perhaps have an arrow or something pointing at it?

Cool game tho!

Developer

Thank you for playing my game! The behavior on the ladder is related to the capsule collider and the lack of a coyote time. As for the pointers, i'm not a big fan of them. I would prefer people to explore the game world (especially since it's so tiny), but I also don't expect players to be interested enough to search for anything without pointers.

Submitted(+1)

This game is amazing.Extremely fun and dynamic though i can't clearly see how this is a tower.

Developer (1 edit)

Thank you for the gameplay feedback, glad you like it! The main character is defending their tower, so i don’t fully understand the issue.

Submitted(+1)

Managed to survive 8 waves, good game!

Submitted(+1)

Very cool game

Submitted(+1)

My best score was 6 waves :) I like throwing the skulls of dead enemies to kill the other enemies, lol...

The unique color combination worked well.

Controls were tricky on a laptop trackpad, but I started to get the hang of it.

Submitted(+1)

Simple yet engage and fun mechanic. I was quite confused at first when the ghost coming and I have no idea what I need to do xD