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A jam submission

Nothing Door - Jam VersionView game page

It lets nothing through... except you.
Submitted by Adam Frank, SpoilsportStudio — 4 days, 9 hours before the deadline
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Nothing Door - Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4504.450
Overall#34.3834.383
Originality#84.4504.450
Theme#104.4834.483
Music#273.8333.833
Is the graphics 1 bit?#394.9504.950
Art#404.1334.133

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
frankyfrank and kiki

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Comments

Viewing comments 20 to 1 of 57 · Previous page · First page
Submitted

Well, that was a great game. There is not much else to say. I enjoyed this throughly.

Submitted(+1)

Really clever puzzle gameplay and love how well it integrates with the theme.

The ramp up in difficulty feels perfect and super satisfying to finish.

Love it.

Submitted (1 edit) (+2)

Most likely the best implementation of the theme so far. Great puzzle designs, really well thought out, up to the fact that your sent one room back after you fail. This is all amazingly put together.

My one grip with it is that, with this premise, every puzzle is pretty easy to figure out.

Developer(+1)

I really appreciate it Elie. Thank you for playing!

I've been on the fence about being sent back a level, and it had been tested both ways. I'm still not entirely confident, but I think my reasoning for shipping it this way is sound. I want to make sure the early mechanics are understood.  In play testing level 0-2 was often easily passed by accident. So, some players were confused as to how to solve 0-3 because they didn't understand that potions remove skulls.

I think I may disable it after world zero, do you think that would help?

P.S. Pure Spite is very cool. I'm reviewing it soon, just not done playing it :)

Submitted (1 edit) (+2)

I completely agree that it's a great way to make sure that the player is understanding the game correctly. It has helped me, at least, when health potions were introduced. It may be less usefull once all the mechanics are there and the game is only introducing variants of existing ones (such as the big potion)

Thanks for the kind word on Pure Spite and no need to hurry. I'm not commenting to pump more review

Submitted(+1)

Super cool game and I really like your mechanics and puzzle design. It is a five star game for me. If I have to say a problem that struggles me, it will be I have to replay last puzzle if I failed on current on.(I don't know if it is my problem or not) But overall, I love the game!

Submitted(+1)

This was super neat! I think I got to the fourth room or something like that and started feeling like "ohh this is interesting". Then when the big sword came along and suddenly you could "invert" enemies my brain literally exploded. Very cool, very enjoyed.

This is a thing of taste, but generally I really like when pixel based games maintain a constant pixel size, or if it's multiples of each other (like double the size or half the size). It just feels a little unsatisfying when the character steps on the text in the start and the pixels don't align. 

On a different note, the puzzles are super super satisfying and really well paced, I never felt like I was babysitted or like I was completely lost. Those times where I had to go back felt quite fair, even though redoing the puzzle before was a bit frustrating and discouraged exploration. Everything was very predictible, which makes for a really good puzzle game.

Great work!

Developer(+1)

>  I really like when pixel based games maintain a constant pixel size, or if it's multiples of each other

Something we really want to fix in the next iteration. All the art was drawn at that size its just the text that I need to redo I think.

thank you so much for playing!

Submitted

Pixel text is always kind of a mess, (only time it hasn't been is in pico8, for me at least), so best of luck!

Submitted(+1)

Awesome puzzle game! I actually kind of like that when you make a mistake the game makes you go back to relearn what you didn't understand. Some of the solutions made me feel real clever ngl. Awesome sauce all round <3

Developer(+1)

You have no idea how validating it is to hear you say that about the going back. I was really on the fence about it, but really wanted to make sure the player didn't 'accidentally win'. If there was no consequence for getting it wrong, you could brute force your way through pretty quickly and not solve the puzzle. 

Thank you for your feedback

Submitted (1 edit)

Great implementation of the theme, loved the music and graphics. 

The puzzle design is great

Submitted

whoa, these are really cool puzzles! now I've got my go-to game for taking my mind off work 🥰

Submitted(+1)

a very well-designed and clean puzzle/strategy game that takes full advantage of the theme, very fun! this might be my favourite so far

Submitted(+1)

This is so cool and creative!

(+1)

very fun puzzle game thanks for the experiance

Submitted(+1)

This is quite fun!

Submitted(+1)

Really fun game, great puzzels

Submitted(+1)

Very nice puzzle game!

Submitted(+1)

Beautiful design

Submitted(+1)

I really enjoyed playing this. It's a well-made, well-planned puzzle game. Nicely done!

Developer

That means a lot to us, thanks!

(+1)

Really fun! Love the one level where I get to rapid fire it like left, right, up, bam, see-ya!

(+1)

Nice

Submitted(+1)

Nice game

(+1)

very cool idea, what a gigachad

Viewing comments 20 to 1 of 57 · Previous page · First page